How Weakless came to life

Weakless

Weakless is a beautiful, puzzle-adventure game with stunning organic environments, filled with curious life forms and a bioluminescent glow. Play as two Weavelings – carefree, wooden creatures – one of which is deaf, the other blind. Switch between the two, solve unique puzzles and save their world!

[img]{STEAM_CLAN_IMAGE}/35111860/0f5507fb8bcd15b23a3a25dbb7b3ee422aa7bb0f.jpg[/img] Back in November of 2016 two introvert roommates have clashed. That was us - Ania Kowalczyk - the graphic design student - and Agnieszka Wlazły - the sound design student. We both thought that it would be a nice opportunity to create a game together. We started to think about a game where there is more than one playable character. We instantly came up with the key idea of Weakless - switching between visions of Blind and Deaf. [img]{STEAM_CLAN_IMAGE}/35111860/bb67599717db1af15197ea6436bebf639e6a125d.jpg[/img] We slowly started to design the world and overall mechanics, when in January of 2017, the first edition of ARP Games acceleration programme was announced. We decided to take part in the competition with our brief game pitch and guess what? We've made it! Our team has grown a little and we've continued to develop the game under the mentorship of ARP Games. After a while we were able to showcase our first build, gathering as much feedback as we could. [img]{STEAM_CLAN_IMAGE}/35111860/8c1cc639e6b938a6c1f215e13693cc81520ea97d.jpg[/img] During the next year we've focused on redesigning the visions, which were the hardest part of the design. We had many issues with showing sound sources in Blinds vision. We were experimenting with Deafs world perception, because we really wanted to make both visions unique. We also came upon many level design problems, since we tried to build our gameplay only on audio and visual complementarity. Unfortunately our team has fallen apart, the game itself had many design issues and overall group morale was very low. [img]{STEAM_CLAN_IMAGE}/35111860/cf3ff017724e202add1e39974fe12f19ccad19a2.jpg[/img] And then, a breakthrough has happened. Punk Notion, a trio of experienced animators, came up with an idea of uniting both of our teams and develop Weakless. Together with their crew we finally had enough people to continue the development. The next year was all about finalizing the game design, creating new features and polishing both puzzles and visions of the heroes. Later on more and more people started to follow the game progress and Weakless started getting awards. [img]{STEAM_CLAN_IMAGE}/35111860/59475205f590c3140067aae678a24363108512f9.jpg[/img] Hard work pays off. And here we are, Weakless is now available on Xbox One and will be available very soon on Steam! We are really thankful to all the people who were with us during this journey. We would like to invite everyone to explore the adventure of Blind and Deaf on their own. Cheers! Ania & Aga