How The Witcher 3: Blood & Wine s Monster Design Shows How Far The Series Has Come | The Witcher 3: Wild Hunt | Gamehypes

How The Witcher 3: Blood & Wine s Monster Design Shows How Far The Series Has Come

The Witcher 3: Wild Hunt

You are Geralt of Rivia, mercenary monster slayer. Before you stands a war-torn, monster-infested continent you can explore at will. Your current contract? Tracking down Ciri — the Child of Prophecy, a living weapon that can alter the shape of the world.

The Witcher 3 s second and last expansion, Blood and Wine, does a fantastic job of bringing the series to a close. CD Projekt clearly wanted to finish Geralt s story with a flourish and this is evident in so much of the expansion s design.

It s also a conclusion that brings the series full circle, although it does so in a way that, in typical CD Projekt fashion, is much subtler than you might expect from a game of this ilk. There s no getting the gang back together for a round of drinks and to reminisce about the Good Times (well, there s a little bit of that if you know where to look), and no revisiting of important locations from earlier games. Instead, Blood & Wine looks back at the series as a whole through its enemies.

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