How a would-be priest explores the horror of God in videogames | My Work Is Not Yet Done | Gamehypes

How a would-be priest explores the horror of God in videogames

My Work Is Not Yet Done

My Work Is Not Yet Done is a narrative-driven investigative horror game, combining elements of the survival/simulation genres with a dense, nonlinear plot exploring the imbrication and dissolution of human identities/meanings within uncanny wilderness.

Spencer Yan was at the beach, chatting with a friend and pondering the horizon, when he felt the proximity of something like a god. “I was struck by this profound sense of coldness and acute loneliness. Everything got very bright all of a sudden, and then very dim, and I felt utterly alone and insignificant in the world, like all my actions would just evaporate.

“There was this kind of immense presence passing over me – the overwhelming terror that the sea was reaching out to devour me, each dark wave lurching closer and closer; or maybe it was the sensation of the sky looming over me, the clouds shifting and rapidly descending to crush me beneath their weight – and I felt completely immobilised.” On getting home that day, Yan picked up a Bible. Later, he thought of joining the priesthood. Years later still, after abandoning that dream, he would translate his ideas about the divine into a videogame.

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