Housekeeping update

Droplet: States of Matter

Change between the different states of matter in this 3D platforming adventure!

[previewyoutube=h8AwAvSZsxc;leftthumb][/previewyoutube] Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early Access 1.38 is now available! This is a housekeeping update that cleans up several different levels and touches them up with miscelleneous fixes. I'll rapid fire through the highlights. Firstly, I made some graphical updates to the Industrial Junkyard level. The factory portion has received a visual makeover with new details. I've improved it in not only appearance, but also performance. In particular, I refactored the code for the conveyor belt objects to run a lot smoother. I also took the liberty to improve the general gameplay flow of the level, making it faster to run through each of the lever puzzles. Naturally, I've updated the required times for the time trials to accomodate these changes. Next, I reshuffled some atom locations in a few levels so that they are more intuitive to find and more consistent with the rest of the game. This includes not only Industrial Junkyard, but also Arctic Rig and Macro Kitchen. And lastly, I made some small changes to the Galactic Science Festival to address some feedback. A few extra landmarks were added and some of the cutscenes were tweaked to communicate information better to the player. That's all for now! And with that, thank you for following the development of Droplet: States of Matter! [h2]Patch Notes[/h2] [h3]Gameplay[/h3] [*] Reshuffled atom placements in Macro Kitchen, Industrial Junkyard and Arctic Rig. [*] Adjusted time trial times for Industrial Junkyard and Arctic Rig. [*] Blowtorch lizard attack pattern has changed. They are also immune to cloud form given their metal face coverings. [*] Code optimization and physics updates for conveyor belts. [*] Removed ability to spin on top of spinning blades. (Dev note: As fun as this was, this had the risk of causing motion sickness to the player.) [*] Spinning blades will now damage enemies that happen to get struck by them. [*] Shock animation now plays when touching the laser beams in Arctic Rig. [*] The hammers in Industrial Junkyard now destroy debris on the conveyor belts. They also have slightly updated movement. [*] Removed an out of bounds crate in Arctic Rig. [*] Factory debris now drops more often. [*] Fixed a bug where life count would not display properly in some situations. [*] Fixed a bug where the cutscene just before boarding the Mendeleev could play twice. [*] Fixed a bug where the outro cutscene at the Galactic Science Festival would enter a loop under certain circumstances. [*] Updating timing for attacks by trolls and robot workers. [h3]Graphics[/h3] [*] Graphical updates to the environment of Industrial Junkyard. [*] Graphical update to blowtorch lizards. [*] Updated animations for Coriphant. [*] Material updates for robot workers. [*] Graphically updated spinning blades. [*] Graphically updated swinging pendulums. [*] Graphically updated and optimized the code for conveyor belts. [*] Graphically updated and optimized the code for the laser beams in Arctic Rig. [*] Fixed a bug where it could snow in interior areas of Arctic Rig after respawning to a checkpoint. [*] Minor graphical changes to Galactic Science Festival to establish better landmarks. [*] Fixed some incorrect geometry at the Galactic Science Festival. [*] New visuals during the dialogue that plays when the player enters the galaxy map for the first time. [*] Added sinks to the bathrooms in Radon Industries. [*] Fixed a bug where “Green Crystal Obtained” could linger on the screen under certain circumstances. [h3]Audio[/h3] [*] New music tracks for the Sill E. Con boss fight. [*] New sound effect for hammers and pouring buckets in Industrial Junkyard. [*] New sounds for the blowtorch lizards. [*] Fixed a bug where UI sounds in the galaxy map weren’t being affected by the options menu. [*] Fixed audio bug that occurs when skipping one of the cutscenes at the Galactic Science Festival. [h3]Text[/h3] [*] Fixed an instance where Ruby was incorrectly referred to as an Argon Guard. [*] Added some edge case dialogue if you go back to Eich-Tuo before going to Helios for the first time.