Houdini Indie's procedural node-based workflow offers a smarter way to create high quality game art. Houdini technology is used by AAA studios to take their games to the next level and now this procedural power is also available to indie game devs around the world.
SideFX is pleased to announce the release of Houdini 20.0.
Houdini 20 includes hundreds of enhancements and new workflows including Karma XPU, Feathers, Clouds, Material Catalog, Render Stats, Quad Remesh, APEX Character Rigging & Animation tools, and more.
ANIMATION
Explore APEX, a brand-new context designed to deliver an animator-friendly environment that is built on a robust procedural rigging toolset.
CHARACTER FX
Check out the new Feather tools which complement the fur, cloth, muscles, and crowd tools available for CFX artists.
KARMA XPU
Karma XPU is production-ready and works with new Solaris tools such as the material linker, Material X galleries, and shot clones.
ENVIRONMENTS
New Cloud tools combine with terrain and ocean tools to create complete environments for your movies and video games.
VFX
Lots of improvements such as the new Ripple solver and Rigid Body Cone Twist handles enhance the quality-of-life for FX artists.
MESHING
New tools such as Quad Remesh, Topoflow, LIDAR Import, and Point Cloud Surface, allow you to work more efficiently while you manage high-resolution geometry.
Houdini Indie 20.0 is available today (Nov 15th) on Steam. Steam users can update Houdini Indie from their Steam Library to use Houdini Indie 20.0 now.
[url=https://www.sidefx.com/products/whats-new-in-h20/]What's new in Houdini 20.0 ?[/url]
Houdini 20 Keynote:
[previewyoutube=QB5ltaLU7zk;full][/previewyoutube]