A "small" universe simulation, where you play as a black hole and try to absorb the whole universe. You decide the size and shape of the universe. Could also be used as a less meaningful CPU benchmark.
[h3]Universe Boundary[/h3]
The Steam User [url=https://steamcommunity.com/app/1516190/eventcomments/3193610542659732724]zerggodmaster[/url] mentioned that it would be great to decide whether a stellar object, which goes out of the universe boundary, should be send back to the center of the universe or to the last player position.
This hotfix does this. There is now a toggle button "Prioritize Center" for the universe settings at the start. If enabled, stellar objects which go out of the universe boundary will be send back to the center black hole and will be absorbed by it. If disabled, stellar objects will fly to your position, where you were at the moment the stellar object exceeded the universe boundary.
If you have any more feedback, let me now.