A sandbox adventure game as big as your imagination.
Here's a quick follow up to fix a few things in yesterday's big update. Thanks to everyone who sent us feedback and reported issues!
[list]
[*] World description now respects line breaks
[*] Fixed direct connection not picking up some domain resolutions correctly
[*] Fixed an edge case where world backup would hang if it shuts down in the middle of a backup
[*] Increased QBit drop rate from treasure
[*] Added rocket packs to treasure on lava and corruption layers
[*] Disabled duplicate rocket pack items (t1 and t2)
[*] Added coins as uncommon mob drops for night, cave, and corrupted enemies
[*] Enabled iron and obsidian chests
[*] Corrected some loot table references on encounter-specific mob variants
[*] Removed arctek gauntlet dependency from Arc Vault craft unlock
[*] Balanced / reduced craft costs for TNT and excavators. Grinding is no fun.
[*] Moved Obsidian and Iron Chest crafts to Storage section from Furniture section
[*] Removed log requirement from wood focus recipe (making it easier to craft)
[/list]