Hotfix for Inquisitor - v2.9.4b | Nov 14

Warhammer 40,000: Inquisitor - Martyr

Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.

[i]Updates to W40K: Inquisitor have been released. The update will be applied automatically when your Steam client (in on-line mode) is restarted.[/i] [b]Patch v2.9.4b[/b] [h2]General[/h2] [list] [*] Numerous crash and stability fixes [*] Fixed a wrong model for the Tech-Adept's Psiloi Combustor [*] Fixed a weapon hide mechanism during cutscenes [*] Retinue Only items are now hidden in the Crafting menu for other classes except in the "All" tab [*] Tech-Adept construct modules now drop properly [/list] [h2]Hierophant Class[/h2] [list] [*] Fixed the lower volume of the Hierophant during missions [*] Fixed weapon-set switching issues with a controller [*] Fixed missing talk/listen animations [*] The Sacred Vault shop is no longer empty [*] Fixed the Short Burst animation for the Autopistol [*] Ethereal Form and Echoes of Purgatory will now stay active during cutscenes and inventory management [*] Moved the Seasonal popup textbox above the Retinue Portraits in Season of Escalation [*] Critical Hit Strength and Critical Hit Chance enchants can now roll on Retinue Weaponry [*] Fixed an issue where the Retinue Heavy Bolter's Full auto attack did not switch targets fast enough [*] Fixed an issue where any node was learnable as the first one on Retinue passive skill trees with a controller [*] Fixed an issue where Skill-slot related enchants could roll for off-hand weaponry [*] Fixed equipment-related Seasonal objectives not unlocking properly [*] Fixed an issue where Relic versions of Retinue Belt items rolled without Relic Enchants [*] Skulls event related items are now equippable [*] Swapped default armors between the Cardinal and Confessor subclasses [/list]