[h3]Patch notes[/h3]
[list]
[*] Fixed: No enemies on Torment after level 50.
[*] Balance: Difficulty balance fixed
[*] Fixed: Only the recently spawned enemies go to the hero.
[*] Performance improvement on pathfinding (+4-5 FPS)
[*] Fixed: Legendary notifications UI overlapping.
[*] Fixed: Giant slime is attacking enemies instead of running away from the hero.
[*] Change: Energy ball sound changed.
[*] Balance: Explosive mine time difference between mine throw reduced to 0.5 from 1.
[/list]