Hey folks, here's a quick hotfix for you! This fix addresses the short ADS time, colour grading and other fixes; please read the full changelog for complete information!
Cheers!
[h2]Changelog[/h2]
[h3]Please clear the cache before entering a server![/h3]
[b]Level Design[/b]
[list]
[*] Fixed Best seeding has way too dark light layer
[*] Fixed Carentan seeding loads frontline
[*] Fixed Foy offensive forward supplies are empty
[*] Fixed subway range RP says it can be time extended
[*] Optimised Arnhem/Subway range targets
[*] Fixed Subway Range targets not respawning after being destroyed.
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[b]Weapons[/b]
[list]
[*] Increased damage effectiveness of the Lunge Mine, it should do more catastrophic damage to the vehicle and it's components.
[*] Fixed Lunge Mine not killing the user when hitting a target from certain angles.
[*] Fixed crashing local play bug with Lunge mine
[*] Fixed texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant.
[*] Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb.
[*] Fixed Type 97 Fragmentation round on the Knee Mortar not dealing damage
[*] Added a hissing sound to the Type 97 frag grenade when thrown.
[*] Updated animations on the Shin Gunto sword.
[*] Fixed Greek Knife growing huge on equip and unequip
[*] Added sparks and blood impacts for the bayonet and knife thrusting.
[*] Fixed Sten Mk V bayonet dealing no damage
[*] Fixed FG42 Bayonet dealing no damage.
[*] Added Pattern 1907 bayonet as a melee weapon for the ANZACs
[*] Attached a bayonet to the Type 100 Grenade Launchers.
[*] Added more unique foley for the bayonet and knives.
[*] Lowered volume of the Bayonet charge screaming voices.
[*] Fixed sight alignment on higher zero settings on the Arisaka Type 44 Carbine.
[*] Set K98k to use the animations from the K98AZ
[*] Added +1 in the Chamber for the G41, K98 and K98 Scoped
[*] Added Berthier M1907/15 as a rifleman option for the French 1940
[*] Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit
[*] Toned down ping noise from the Knee Mortar firing sound
[*] Added shovels to German Machine Gunners
[*] Added knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners
[*] Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode
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[b]Vehicles[/b]
[list]
[*] Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800
[*] Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers.
[*] Fixed Type 92 HMG Heavy Bunker variant not being enterable
[*] Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed
[*] Added unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition.
[*] Fixed British Sherman V tank playing American voice overs.
[*] Added more unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King - Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha - Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car.
[*] Added new mechanical foley for reloading and switching ammo on tank guns.
[*] Fixed wreck meshes on the LVTs.
[*] Fixed Puma driver not being able to be killed when the driver hatch is open.
[*] Attempted fix for weak tank coaxial MGs
[*] Fixed Chi Ha Kai Late War variant crashing on commander seat
[*] Fixed French Infantry Logi passenger seat clipping through the back of the vehicle
[/list]
[b]Game Mechanics[/b]
[list]
[*] Fixed melee hitting targets behind the first victim.
[*] Updated focus time when ADSing + added focus bar
[*] Fixed players screaming multiple times at the same time, forcing the audio to overlap.
[*] Fixed teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps.
[*] Fixed Admin Cam stuck in Manage menu
[*] Fixed spelling mistake on kit change crate from "Armys" to "Armies"
[*] Disabled dead soldier outline visible after leaving admin cam
[*] Tweaked naming of some roles to be more historically accurate
[*] Potential fix for colour grading slider resetting to 0.5 at times
[*] Tessellation distance slider set to (15-50), default set to 15
[*] Lowered camera shake on turret/emplaced MGs
[*] Enabled new player tooltip system
[/list]
[b]Known Bugs:[/b]
[list]
[*] Some tooltips are too high, like on the movable AT-Guns
[*] Some tooltips show "Press F to enter" on deployables not yet fully built
[*] Tooltip missing on Regroup Call
[*] MP40 sound cue plays a little bit too fast
[*] 1940 Wehrmacht mg08 kit missing a pistol
[*] 1944 FJ Grenadier missing grenade rifle
[*] K98k firing pin is not animated
[*] STG44 sometimes has double shell cases ejecting
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