HOTFIX - Changelog v1.5.2

Hey folks, here's a quick hotfix for you! This fix addresses the short ADS time, colour grading and other fixes; please read the full changelog for complete information! Cheers! [h2]Changelog[/h2] [h3]Please clear the cache before entering a server![/h3] [b]Level Design[/b] [list] [*] Fixed Best seeding has way too dark light layer [*] Fixed Carentan seeding loads frontline [*] Fixed Foy offensive forward supplies are empty [*] Fixed subway range RP says it can be time extended [*] Optimised Arnhem/Subway range targets [*] Fixed Subway Range targets not respawning after being destroyed. [/list] [b]Weapons[/b] [list] [*] Increased damage effectiveness of the Lunge Mine, it should do more catastrophic damage to the vehicle and it's components. [*] Fixed Lunge Mine not killing the user when hitting a target from certain angles. [*] Fixed crashing local play bug with Lunge mine [*] Fixed texture error on the M1912 Shotgun, Type 1 TB Smoke Grenade and Type 100 Late war variant. [*] Updated textures on the Type 4 Ceramic Grenade and Kaenbin Petrol Bomb. [*] Fixed Type 97 Fragmentation round on the Knee Mortar not dealing damage [*] Added a hissing sound to the Type 97 frag grenade when thrown. [*] Updated animations on the Shin Gunto sword. [*] Fixed Greek Knife growing huge on equip and unequip [*] Added sparks and blood impacts for the bayonet and knife thrusting. [*] Fixed Sten Mk V bayonet dealing no damage [*] Fixed FG42 Bayonet dealing no damage. [*] Added Pattern 1907 bayonet as a melee weapon for the ANZACs [*] Attached a bayonet to the Type 100 Grenade Launchers. [*] Added more unique foley for the bayonet and knives. [*] Lowered volume of the Bayonet charge screaming voices. [*] Fixed sight alignment on higher zero settings on the Arisaka Type 44 Carbine. [*] Set K98k to use the animations from the K98AZ [*] Added +1 in the Chamber for the G41, K98 and K98 Scoped [*] Added Berthier M1907/15 as a rifleman option for the French 1940 [*] Replaced Lebel with the older Berthier M1907/15 rifle on the French 1940 recruit kit [*] Toned down ping noise from the Knee Mortar firing sound [*] Added shovels to German Machine Gunners [*] Added knives to German, US and UK Machine Gunners, removed 1911 sidearms from BAR Gunners [*] Set type 11, Type 96, Type 99 LMGs, MP40 and STG44 to not have overlapping burst fire audio on single shots while on Auto fire mode [/list] [b]Vehicles[/b] [list] [*] Reduced cost of M3 AT Gun and Type 1 AT guns to 500 from 800 [*] Reduced cost of MG42 Bunker to 250 to keep it in line with the other MG bunkers. [*] Fixed Type 92 HMG Heavy Bunker variant not being enterable [*] Cleaned up damage settings on the Type 10, Type 88 and Type 96 world emplacements so that they can be destroyed in the same way standard deployables can be destroyed [*] Added unique cannon firing audio for 37mm, 40mm, 90mm and 128mm cannon ammunition. [*] Fixed British Sherman V tank playing American voice overs. [*] Added more unique engine sounds for Tractor, Sturer Emil, Panzer 38t (and derived vehicles), B1 Bis, Jagdtiger, King - Tiger, Nashorn, Matilda, Vickers MkVI, Valentine, Type 94 Truck, Tetrarch, Pershing, M10 Tank Destroyer, LVTs, Ha - Go, Chiha, Challenger, Jagdpanzer IV, Comet, Sdkfz 222 and AEC Armoured Car. [*] Added new mechanical foley for reloading and switching ammo on tank guns. [*] Fixed wreck meshes on the LVTs. [*] Fixed Puma driver not being able to be killed when the driver hatch is open. [*] Attempted fix for weak tank coaxial MGs [*] Fixed Chi Ha Kai Late War variant crashing on commander seat [*] Fixed French Infantry Logi passenger seat clipping through the back of the vehicle [/list] [b]Game Mechanics[/b] [list] [*] Fixed melee hitting targets behind the first victim. [*] Updated focus time when ADSing + added focus bar [*] Fixed players screaming multiple times at the same time, forcing the audio to overlap. [*] Fixed teleportation bug when using the bipod on the small pontoon assets in Operation Market Garden maps. [*] Fixed Admin Cam stuck in Manage menu [*] Fixed spelling mistake on kit change crate from "Armys" to "Armies" [*] Disabled dead soldier outline visible after leaving admin cam [*] Tweaked naming of some roles to be more historically accurate [*] Potential fix for colour grading slider resetting to 0.5 at times [*] Tessellation distance slider set to (15-50), default set to 15 [*] Lowered camera shake on turret/emplaced MGs [*] Enabled new player tooltip system [/list] [b]Known Bugs:[/b] [list] [*] Some tooltips are too high, like on the movable AT-Guns [*] Some tooltips show "Press F to enter" on deployables not yet fully built [*] Tooltip missing on Regroup Call [*] MP40 sound cue plays a little bit too fast [*] 1940 Wehrmacht mg08 kit missing a pistol [*] 1944 FJ Grenadier missing grenade rifle [*] K98k firing pin is not animated [*] STG44 sometimes has double shell cases ejecting [/list]