Lead a party of relic hunters in an epic cRPG adventure set in a war-torn Guns N’ Sorcery world. Experiment with a tactical slo-mo and a modern combat system!
[b]First of all, I want to thank you all for your consistent feedback. Thanks to it, we were able to address and fix reported issues in this hotfix. Please continue to make in-game reports, even if you did not encounter any issues. Any form of feedback and ideas are also greatly appreciated.[/b]
Version: 1.2.2.70959; download size: 1.7GB
[h3]Hotfix 7 - All changes:[/h3]
[list]
[*] Fixed several issues causing crashes upon exiting the game and recalling from a location. If you still experience crashes, please restart the game after it happens and use the “Report Issue” from the main menu immediately after it boots up.
[*] Various other fixes improving game stability.
[*] Fixed a potential blocker that stopped players from recalling after the Joe Mana fight if they were supported by friendly bandits.
[*] Fixed an issue causing beam weapons (e.g. the Revenant Gear Spider) dealing double damage.
[*] Fixed a co-op issue causing the client to attack with extremely high speed.
[*] Fixed a co-op issue that could result in the client being stuck in attack animation, blocking them from movement and resulting in a failed attack.
[*] Fixed co-op issues caused by the client joining a game while the host is on the world map.
[*] Enemies will no longer drop items of a lower tier than the one spawning in chests on the current level.
[*] Inner Void and Stormbringer enchantments will no longer cause extremely high Mana degen.
[*] Nice to Meet Me enchantment will now work correctly when stacked.
[*] Fixed Revenant clones spawning with incorrect Damage values, causing them to deal extremely low Damage.
[*] Combat Medic: Medic Golem’s responsiveness was greatly improved. It will no longer idle instead of healing critically wounded allies nearby.
[*] Combat Medic: Healing Crystal will no longer increase cooldown at skill level 3.
[*] Player party entering a random dungeon should no longer spawn within enemies’ line of sight.
[*] Guardian: Fixed Shield Master passive skill causing movement issues if a unit was not equipped with a shield.
[*] Inquisitor: Deflector Shield will now correctly mitigate Damage and reflect it.
[*] Engineer: Fixed an issue with Mana Absorb passive skill not applying correctly.
[*] Constructor: Charge/Quickcharge Rod will now correctly scale with summoner’s Skill Power at skill level 3.
[*] Assassin: Fixed an issue with the Slaughter skill (and its variants) that locked the unit if the player attempted to cancel its cast.
[*] Sold items will no longer disappear from stores upon entering the ship Training Room.
[*] Rotmorph and Voidmorph Hybrid enemies have had their Damage types switched to better match the unit’s look.
[*] Bosses HP scaling was greatly reduced on higher difficulty levels.
[*] Fixed certain unique items having incorrect stats at a higher tier.
[*] Removed stat discrepancies between Challenge rewards items and their regular counterparts.
[*] Increased Unique Armors’ base stats (Armor and Magic Shield values)
[*] Lowered HP Regen modifier on Leader’s Helmet.
[*] Numerous improvements to language versions, eliminating leftover untranslated strings and overflowing text.
[*] Disabled redundant Mana bars on city NPCs that occasionally caused graphical glitches on their unit popups.
[*] Fixed stats and resistances order in item comparison to match between compared items.
[*] Client will no longer receive notifications for all previously completed quests upon joining a game.
[*] Removed redundant menu buttons that appeared in the “load game” screen in the main menu.
[*] Fixed an issue causing boxes in the inventory screen to glitch occasionally.
[*] Removed several cases of the game displaying graphical glitches upon loading a new level, immediately before it initializes a cutscene.
[*] Visual improvement to the class selection screen.
[*] Fixed an issue causing controllers glyphs to disappear when swapping the input device.
[*] Fixed icons not displaying correctly in certain codex entries for languages other than english.
[*] Fixed an issue causing certain hoverable elements in cities to not be intractable if they’re far from player units.
[*] Crafting menus will now correctly display the number of unlocked recipes of a given category.
[*] Player name no longer accepts non-alphanumeric characters that were not displayed correctly.[/list]
Please continue to share your feedback with us. The best way to do it is via the in-game "[b]Report Issue[/b]" option or by joining our [url=https://discord.gg/eventhorizon]Discord[/url] and sharing it there. If you encounter a crash, please send a report after restarting the game.
We are committed to making this game as perfect as it can be.
Event Horizon team 🛡️✨
https://store.steampowered.com/app/945770/
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