Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.
Hello Victorians! The hotfix today has a number of fixes mentioned in [url=https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-125-hot-bug-summer.1699397/]Dev Diary 125[/url], and should be compatible with savegames! We mentioned in the dev diary we would be making changes to the abdicate/resign interaction, this has been delayed to a future update due to technical reasons.
Checksum for the hotfix is, 4b8b. As always, this post is not for bug reports, please instead post them in the bug reporting forum (including a save and steps to recreate is always useful).
The following changes have been made to the game compared to 1.7.5:
[h2]Improvements[/h2]
[list]
[*] Protectionism now has a +25% leverage resistance effect
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[h2]AI[/h2]
[list]
[*] The AI will now prefer to first cancel constructions of government buildings over demolishing existing ones when trying to save money
[*] Reduced AI naval spending targets from having a large overseas empire, to prevent excessive British overspending on the navy
[/list]
[h2]Interface[/h2]
[list]
[*] Added the prompt saying "CTRL + click to set the levels to a minimum/maximum" directly to the Nationalization popup for better visibility.
[/list]
[h2]Bugfixes[/h2]
[list]
[*] Fixed the bug when guarantee independence wouldn't join if the diplomatic play that was started outside of the current interests
[*] Fixed a bug where it was possible to Enforce Military Access on a subject who is opposing their overlord in a play or a war
[*] Fixed a bug where the AI would sometimes not merge back temporary formations into their parent formations, resulting in a large number of armies with few or no battalions in each
[*] Fixed a bug where the AI would not evaluate Investment Rights and Join Power Bloc wargoals correctly when calculating its desire to dominate another country, resulting in adopting a less aggressive attitude than intended
[*] Fixed CTD related to front distribution cache
[*] Fixed a bug where the AI would use 'Grant own Market' on subjects in cases where it did not make sense to do so, such as Austria granting Krakow their own market due to low supply network strength
[*] Fixed bug where Force Nationalization Wargoal would only take state-owned buildings from the target, ignoring private-owned ones
[*] Fixed the bug when government buildings couldn't promote employees
[*] (Mac CTD fix) Fix/potential stack overflow in cpdxguitextdata
[*] Fixed the bug when fleets in non-home HQs wouldn't recover from being defeated
[*] Fixed a bug where Military Formations could establish a new basecamp somewhere else when they already had a valid one.
[*] Fixed a crash to desktop that could happen upon enacting cooperative ownership
[*] Now subjects subjugated through power bloc action will properly update ports and markets
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