Hotfix 0.9.1.11753

Abiotic Factor

Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.

[img]{STEAM_CLAN_IMAGE}/43009981/6e110cf9aae9480e8e7c1ea54790e532892ac681.png[/img] [b]Greetings my intrepid intellectuals,[/b] Yes, another hotfix! That's what happens when you play fast and loose with the laws of reality. But we're here again to clean up all that mess so please take a moment to update your game and servers when you get a moment away from scientific study. [i]If you don't receive an update, verify game files.[/i] [h2]Visual C++ Runtime Launch Issue[/h2] We're investigating why some scientists are running into a launch problem regarding Visual C++ Runtime, but one workaround that seems to work for people in the meantime is this; [list] [*] Go to your Control Panel in Windows [*] Go to Uninstall (Programs and Features) [*] Locate "Microsoft Visual C++ 2015-2022 Redistributable (x64)" [*] Click "Repair" and let it do its thing. [*] Locate "Microsoft Visual C++ 2015-2022 Redistributable (x86) [*] Click "Repair" and let it do its thing. [/list] [h1]Hotfix 0.9.1.11753 Changes[/h1] [list][*] Fixed bug where second trinket slot would not function after respawning. [*] Power sockets and cables no longer receive decals from surfaces. [*] Fixed some sink objects showing Spawn Chance text. Very anomalous activity indeed. [*] Buffs on the left-hand side of the HUD have been changed back to their original size. If we add this change back in the future we will provide a toggle option for it. [*] Certain sounds from certain enemy types will no longer duck other audio or sound effects. [*] Sub-quests now properly hide when objective display is set to Hidden or Waypoint. (You can do this by changing the settings on the top row of the Journal, by the way!) [*] Fixed an issue in Manufacturing West where a machine gun nest was able to turn around 180 degrees. [*] Coffee Machines and Slushie Machines can no longer take damage. [*] Made some changes to several "outdoor" scenes that had weird performance dips, should be improved. Your mileage may vary as this framerate dip only occurs on some PC setups. [*] Fixed Brain Sync incorrectly setting data in a scientist's Recipe List, causing Skill recipes to not show up under some conditions. [*] Cart Recall button in Office 1 Plaza now correctly returns the upgraded version of the cart. Thanks Warren. [*] Fixed weapon reloading on controllers. Should no longer force the radial wheel to show when quickly pressed. [*] Fixed recipes using multiple possible items showing that the item was not discovered yet. (This will have affected Tomato/Super Tomato recipes, for example.)[/list] We are still investigating other reports and issues so please keep the science coming. Thanks! Onward to science! ❤ [i]The Deep Field Team[/i]