Build your path in this alien world. Do a dirty job for food or become the one who makes calls. Sometimes the right word makes a bigger impact than a big gun. Explore local culture and mysteries, and discover the harsh yet beautiful nature in this handcrafted singleplayer action RPG.
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Hello everyone!
First off, we want to share a big thank you for your feedback on our recent update.
We've been truly inspired by your positive comments and we're buzzing with excitement to tackle the new issues you've helped us uncover. They're opportunities for us to make the game even better. We're always amazed at the many nuances and unique ways to play the game. Even with our small team, we're giving our all to cover as many scenarios as possible. To keep the development ball rolling while ensuring a constant rise in quality with each iteration, we've teamed up with external partners to help us with the QA process.
On another note, our team is fully immersed in working on the next update, which is set to introduce some thrilling features that we're sure you'll love. However, we don't want any existing issues to hang around until that major update. So, we've whipped up a new hotfix packed with improvements and critical fixes.
[b]Combat and Gameplay Fixes:[/b]
[list]
[*] Fix the kick perk's damage registering multiple times.
[*] Repair the issue of NPCs randomly consuming items, interrupting other animations, and unequipping weapons.
[*] Resolve the issue of weapons unequipping during daily routines.
[*] Improve drone combat.
[*] Correct the issue of not receiving kill experience.
[*] Fix the NPC fear state not functioning correctly.
[*] Correct the wrong enemy orientation after strafing.
[*] Enable auto holstering of weapons upon entering scripted animation.
[/list]
[b]Interface and User Experience Fixes:[/b]
[list]
[*] Address the instances where the character window closes without closing the inventory.
[*] Rectify the game freezing when item info appears at the cursor position.
[*] Fix resolution combobox click inaccuracy.
[/list]
[b]Quests and NPCs Fixes:[/b]
[list]
[*] Fix the issue of the Herbalist not teaching when diplomacy is greater than 2.
[*] Resolve the Lockjaw not progressing Asymmetric Warfare issue.
[*] Fix instances where NPCs cannot reach the interaction position.
[*] Address situations where NPCs refuse to exit interaction for quest tasks.
[*] Rectify the issue of Military Ruse cutscenes not equipping weapons.
[/list]
[b]Items and Inventory Fixes:[/b]
[list]
[*] Replace the "dog" label with "Erg Hound".
[*] Add money to Rusty Nails' trade inventory.
[*] Correct the Abori bat handle description and label.
[/list]
[b]Sound and Animation Fixes:[/b]
[list]
[*] Correct the endless scanning bug.
[*] Correct the issue of all sounds stopping in some quests and cutscenes.
[/list]
[b]Navigation and Movement Fixes:[/b]
[list]
[*] Rectify animals getting stuck in the jumping state.
[*] Fix minor bugs in the navigation system.
[/list]
We're so grateful to have you with us on this incredible journey! We can't wait to deliver a fantastic game that we hope you, and many new players, will absolutely love!
Please join our [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FC3AvpQwmNn][b]Discord[/b][/url] to say hi, share what you like or hate about the game!