[h3]Improvements & Fixes[/h3]
[list][*] Fixed an issue where the Azure Weald hazard 2 biome goal would only count healing from glowing crystal formations
[*] Fixed an issue with glowing Crystal Formations leaving a lingering audio effect across stages and dives
[*] Fixed audio for “pin” and “unpin” button in the Shop being very loud
[*] Fixed Warden Mind Link audio being very loud
[*] Fixed Jump pad and Jet Boots landing audio sometimes triggering twice
[*] Fixed cave ambience audio lingering if mission is aborted early
[*] Fixed Dreadnought volcanic spikes not getting correct lighting in Azure Weald
[*] Fixed an issue where spamming the back button during the loading screen could cause strange behavior[/list]
[h3]Balance[/h3]
[list][*] Mini Exploders nerfed:[list]
[*]Base speed: -5%
[*]Base speed bonus for each hazard decreased by 5%
[*]Base damage decreased from 25 to 20
[*]Increased the time before mini exploders blow up from 0,12 sec to 0,14 sec[/list]
[*] Azure Weald:
[list][*]Spawning fewer mini exploders on stage 1
[*]Spawning fewer mini exploders when the elite spawn on stage 2
[*]Fix a bug where exploders appeared in biome mastery stage 8[/list][/list]