Company of Heroes 3 combines heart-pounding combat with deeper strategic choices in a stunning Mediterranean theatre of war. In Company of Heroes 3, every battle tells a story...what's yours?
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[h2]A.I. Changes [/h2]
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[*] A.I. will now prefer contesting capture points when making initial contact with the enemy. They will avoid immediately taking cover.
[*] A.I. team weapons will prefer the backline in combat more often.
[*] Bugs with team weapons positioned at the frontline have been addressed. Now refacing happens more frequently to prevent team weapons from looking the wrong way.
[*] Team weapon positioning adjusted. A.I. will no longer reposition mid combat, just reface.
[*] Battlegroup ability casting improved. Targets are more likely to be in-combat.
[*] Recrewing can be triggered during combat now. A.I. will be more likely to acquire team weapons.
[*] Infantry will not pick a second cover spot if it moves them further from combat.
[*] A.I. team weapons will retreat more often in combat.
[*] Alternate build order for US Forces. The Engineers-first build order is now removed.
[*] A.I. build order adjusted across all factions. Tier 4 units acquired faster.
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[h2]Bug Fixes [/h2]
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[*] Fixed an issue where the Mechanized Battlegroup's Raid Package incorrectly granted a bonus to infantry and team weapons.
[*] Fixed an issue where the enemy’s turn in the Italian Campaign would sometimes freeze or not complete, preventing the player from progressing.
[*] Fixed cases where Match History would not load when viewing Player Profiles.
[*] Fixed an issue where camouflaged units would not fire on enemies in their weapon range even when hold-fire was disabled.
[*] Fixed an issue with the standard cooldown on Vote to Surrender. Calling a Vote to Surrender can no longer be done in rapid succession by a single player.
[*] Fixed an issue where the British Forces Foot Guards and US Forces Bazooka Team would have floating weapons after being hit with artillery.
[*] Fixed a visual error in the post-match screen where ELO values were not displayed correctly.
[*] Fixed an issue where certain autocannon shells were not properly aligned, and their trails would not appear on specific occasions.
[*] Resized the 2cm autocannon shells which were too large.
[*] Fixed a visual issue with the arrows connecting Battlegroup abilities and units in their tech tree. Selected abilities should differ from purchased abilities and display a yellow highlighted border.
[*] Some physics pieces/rubble/debris were not rotating around their center, causing parts to swing around wildly looking unnatural.
[*] Fixed an issue where status decorators and veterancy stars tooltips were triggered after a delay. In addition, they should no longer disappear after just a few seconds while continually hovering over the tooltip.
[*] Pips (red indicators) no longer appear in the Loadout incorrectly.
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