Homeworld 3 and Hardspace studio switching to four-day working week

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Blackbird Interactive, the makers of Homeworld 3 and Hardspace: Shipbreaker, have announced plans to switch to a four-day work week for all employees. They join a small but growing number of game studios aiming to actively combat burnout by giving employees more time to themselves. Like many others who've tried a four-day week, they say that not only were people happier, productivity was not harmed. Cool. Who's next?

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