You can now dress up your homes in Feign with [b]different costumes[/b]! Go to the market now and buy home costumes to change the appearance of your homes in the game. ๐๏ธ
[img]{STEAM_CLAN_IMAGE}/41223057/644788835e71aed97cce1d583390d59923826753.png[/img]
With this [b]major update[/b], we've established the [b]infrastructure[/b] to let you customize home costumes in Feign. This means we can share new home costumes that allow you to change the village theme to your [b]own style[/b].
Currently, [b]5 new home costumes[/b] have been added to the game, with many more [b]on the way[/b] ๐
[img]{STEAM_CLAN_IMAGE}/41223057/c24c8be388fdbbe712be1a0e577550dd5f75871d.png[/img]
Of course, this major update also includes other changes. Here are the details:
[list]
[*] [b]Character Role Visuals:[/b] The visuals for the Trapper's trap, the Bomber's detonation box, etc., have been updated to match the general visuals better.
[*] Google Play Store visuals and [b]trailer[/b] have been updated.
[*] [b]Market System:[/b] Updated to support multiple item types.
[*] [b]Character Materials:[/b] All characters now use the same material.
[*] [b]Spine2D:[/b] Customized to use less RAM.
[*] [b]Visual Materials:[/b] Materials for characters, trees, houses, and backgrounds have been optimized to reduce draw calls.
[*] [b]Server Code Improvements:[/b] DatabaseManager and LogManager codes have been improved.
[*] [b]GameApi Structure:[/b] Systems like MarketApi, RewardApi, and ReportApi have been restructured into GameApi for better server and client organization.
[*] [b]Visual Cleanup:[/b] Unused visuals have been removed from the project.
[*] [b]UI Visuals:[/b] UI visuals have been resized for better screen fit and packed into a single atlas for fewer draw calls and lower RAM usage.
[*][b] Scene Transitions:[/b] For devices with low RAM, scene transitions have been optimized first to remove all objects from the current scene and clear them from RAM with Resources before loading the new scene.
[/list]