Hyperspace Invaders II: Pixel Edition is a hardcore, uncompromising vertical scrolling bullet hell/invader hell shooter (shmup) that doubles as a techno-based lightsynth, triggering bursts of funky invaders at the pulse of a relentless beat.
[b]Gameplay Balancing & Fixes[/b]
- [i]player movement speed[/i] (used to upgrade over time, now fixed from the start)
- HFK level starts clean (no bosses).
- Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times.
- Certain bulletpatterns made less "impossible"
- Smaller invader bullets now [i]always destructible[/i] with laserfire
- RETRO mode: Missing a shot now causes invaders to bump down
[b]Graphical tweaks[/b]
- player fire/laser aesthetic tweaks (lightning arc / motion blur / color tweaks)
- GUI: new [i]energy-meter[/i] indicating laser potential
- GUI: player life-indicators and player-bullet colors now make more sense.
- Background FX now reserved for GFX SETTING 3.
* All [b]levels[/b] are now [b]UNLOCKED![/b] - in order to not deprive less successful players of the sonic peculiarities that occur in the later HIII levels.
[i]Coming really soon: Achievements (really, no joke)![/i]