HIII:PE update #3 - Gameplay balance & small aesthetics update

Hyperspace Invaders II: Pixel Edition

Hyperspace Invaders II: Pixel Edition is a hardcore, uncompromising vertical scrolling bullet hell/invader hell shooter (shmup) that doubles as a techno-based lightsynth, triggering bursts of funky invaders at the pulse of a relentless beat.

[b]Gameplay Balancing & Fixes[/b] - [i]player movement speed[/i] (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impossible" - Smaller invader bullets now [i]always destructible[/i] with laserfire - RETRO mode: Missing a shot now causes invaders to bump down [b]Graphical tweaks[/b] - player fire/laser aesthetic tweaks (lightning arc / motion blur / color tweaks) - GUI: new [i]energy-meter[/i] indicating laser potential - GUI: player life-indicators and player-bullet colors now make more sense. - Background FX now reserved for GFX SETTING 3. * All [b]levels[/b] are now [b]UNLOCKED![/b] - in order to not deprive less successful players of the sonic peculiarities that occur in the later HIII levels. [i]Coming really soon: Achievements (really, no joke)![/i]