Hero.EXE is a card collecting action RPG. With visual novel cutscenes and grid based action combat; modeled off of the classic Battle Network series. Choose your Ava wisely, as you both become a central part of the story!
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Hey Pilots! Long time no see-- here's a nice juicy update to our Demo, complete with a massive Art & Animation overhaul!
[b]Changelog:[/b]
+ Character Art Overhaul (incorporating Spine2D animation system)
+ Combat Stage Art Overhaul
+ Combat Projectile VFX Art Overhaul
+ New Cards added to the Pool
+ New Enemy Variants added
+ Partial Controller Support added (Combat-Only currently, still undergoing refinement)
+ Remappable Controls added to Options
+ Further SFX backend system improvements
+ Improvements and adjustments to VN Scenes
+ Improvements and adjustments to SFX
+ Various minor Bugfixes and Gameplay feel refinements
- Further reduced frequency of Random Encounters
[b]Known issues:
[/b]
- Phantom Tile highlights can occasionally be triggered by Health Volcano and Charge Attack
- Grenade projectiles can occasionally get stuck spinning
- Lovely.ldy enemy will occasionally not finish her attack animation
To see our Development Progress, check out our latest Kickstarter Update Post:
https://www.kickstarter.com/projects/heroexegame/heroexe/posts/3736557
And if you'd like to give us your feedback, or encounter any bugs you'd like to report, come find us on our Community Discord-- let's chat! http://discord.gg/BHk2fJ6
[b]EPILEPSY WARNING: Post-Credits scene has some flashing![/b]