Hero.EXE Demo Overhaul Update 0.0.7

Hero.EXE

Hero.EXE is a card collecting action RPG. With visual novel cutscenes and grid based action combat; modeled off of the classic Battle Network series. Choose your Ava wisely, as you both become a central part of the story!

[img]{STEAM_CLAN_IMAGE}/37627393/50f38313c85bc9a4155959499a413633f4550cc3.png[/img] Hey Pilots! Long time no see-- here's a nice juicy update to our Demo, complete with a massive Art & Animation overhaul! [b]Changelog:[/b] + Character Art Overhaul (incorporating Spine2D animation system) + Combat Stage Art Overhaul + Combat Projectile VFX Art Overhaul + New Cards added to the Pool + New Enemy Variants added + Partial Controller Support added (Combat-Only currently, still undergoing refinement) + Remappable Controls added to Options + Further SFX backend system improvements + Improvements and adjustments to VN Scenes + Improvements and adjustments to SFX + Various minor Bugfixes and Gameplay feel refinements - Further reduced frequency of Random Encounters [b]Known issues: [/b] - Phantom Tile highlights can occasionally be triggered by Health Volcano and Charge Attack - Grenade projectiles can occasionally get stuck spinning - Lovely.ldy enemy will occasionally not finish her attack animation To see our Development Progress, check out our latest Kickstarter Update Post: https://www.kickstarter.com/projects/heroexegame/heroexe/posts/3736557 And if you'd like to give us your feedback, or encounter any bugs you'd like to report, come find us on our Community Discord-- let's chat! http://discord.gg/BHk2fJ6 [b]EPILEPSY WARNING: Post-Credits scene has some flashing![/b]