Dear candidate, we are pleased to invite you to take up the position of manager of Hell. You will punish sinners by using our deck-building computer system to construct hellish towers capable of keeping the endless hordes of the underworld in check. Best of luck!
Hey Heretics!
We’re excited to share some exciting updates with you! We’re continually working on polishing the game and rolling out bug fixes and patch notes as quickly as possible.
To celebrate the new Tower Defense events and our upcoming participation in the Tiny Teams events, we’re also launching another sale this month – 50% OFF! 🎉
https://store.steampowered.com/app/2181610/Heretics_Fork/
Without further ado, here are the patch notes for this update!
[h2]Changelist:[/h2]
[h3]Crash Fixes:[/h3]
[list]
[*] Fixed an issue with crashing on tasks/challenges screen when entering or exiting fullscreen with alt+enter
[*] Fixed random crash at the start of the shift
[*] Fix for rare random game crashes in menus
[/list]
[h3]UI and Display:[/h3]
[list]
[*] Fixed newline display on the character selection screen
[*] Trashcan will unlock automatically now if the user used the key to unlock the saves folder earlier
[*] Endless button now has an explicit description saying that no further rewards will be given
[*] Internal rework of Rewards menu UI to improve performance
[/list]
[h3]Gameplay Improvements:[/h3]
[list]
[*] Fixed an issue that allowed the tower to be healed even though it had already dipped below 0.
[*] Added Traditional Chinese localization
[*] Preload system resources on the loading screen to avoid freezes during gameplay on low-end systems
[*] Gamepad controls fixed for card unlock splash screen
[*] Can select torment level above 2 with gamepad now
[*] Can use gamepad in torment shop and social menus now
[*] Punished sinners counter now speeds up if you punished too many sinners in a short time (default speed is 30 sinners/sec)
[*] There is a 5-second delay between autosaves now to reduce HDD/SSD usage
[*] Regeneration card now instantly heals the tower by the healing amount left when changing stages
[*] Some caching and pre-caching to speed up the game in different places
[/list]
[h3]Card Adjustments:[/h3]
[list]
[*] "Intimidation Tactic" card logic reworked
[*] Fixed issues where the following card effects wouldn't be saved/loaded correctly
(Blighted Blood, Boiling Blood, Bonus, Burn Them All, Curse Them All, Dark Believer, Dominate, Duplicating Shiv, Enlight Them All, Healing Flame, Hellflame, HolyMoly, Hot Potato, Holy Fire, Intimidation Tactic, One Man Army, Pick of Destiny, Powerdraw, Quake, Rainbow, Redemption, Repercussions, Retribution, Salvage, Shadow Priest, Shot, Spammer, Synergist, Trinity)
[*] Trinity power doesn't give passive bonus to tower and garrison damage when it's inactive and works exactly as the text on the card says
[*] If you have more than 1 charge of Intimidation Shuffle, then reshuffle will consume the charge and all reshuffled cards will be free
[/list]
[h3]Known Issues:[/h3]
[list]
[*] Crash in endless mode after several hours of playing (may be unreachable after HP lock fix in 1.2.0.5)
[*] Tower upgrade controls might become unresponsive on later stages of the game
[*] Some rare conditions may cause wrong towers to combine or delete unrelated towers after combining
[*] The mouth in the center of the gluttony stage might disappear on some frames under certain circumstances (happened with Forker and Sin Spotter towers with lots of ASPD boosts)
[/list]
We’re committed to continuously improving the game and your feedback is greatly appreciated. Please let us know what you think!