Here's a Metal Gear Solid 5 mod that makes shadows much nicer

METAL GEAR SOLID V: THE PHANTOM PAIN

Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.

Sure, plenty of us are ogling over Hideo Kojima's Death Stranding, which has finally gotten a PC port - and a damn good one, at that. But 2015's Metal Gear Solid V: The Phantom Pain is still a pretty decent-looking game at times, even if it tends to look a bit dusty and flat out in the mountains of Afghanistan. Part of that is due to how near to the player the Fox Engine stops drawing shadows, and now there's a fix that can make scenes pop nicely without doing a number on your performance.

Titled the 'Beyond Ultra' mod, it removes some of the limitations and LOD settings on plants and shadows, and can actually add in new ones if you're so inclined. As the comparison screenshots at NexusMods show, even at Extra High graphics settings, there's a pretty quick dropoff in shadow rendering in MGS5. Beyond Ultra does a few things to correct the flat look at medium and far distances.

First, it adjusts the draw distance and LOD, pushing the low-detail versions of terrain back further from your point of view. That'll make it less obvious as you approach terrain and other objects that the game is swapping a low-poly version out and replacing it with the one you're supposed to see.

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