Hellbreach: Vegas - Build ‘1.0.1.’ Patch Notes

Hellbreach: Vegas

Hellbreach: Vegas is a Wave-based First-Person Shooter for 1-4 players, made with passion by a one man dev team! Set your loadout, kill, and earn cash. Take a spin on the various slot machines and level up to improve your survival chances. Are you ready to try your luck?

[h3]Dear survivors,[/h3] First of all, I want to [b]thank you all for your incredible support during the 1.0 launch of Hellbreach: Vegas.[/b] Seeing the full version of the game after months of refining was incredibly satisfying and I can’t begin to express how thankful I am for the community. I’ve spent hours watching your content and reading your reviews and I figured it was time to introduce the very first post-launch patch, addressing some of your most urgent concerns. [b]Here’s a detailed breakdown of what we’re addressing in this patch:[/b] [b]Patch Notes:[/b] [list] [*] Steam overlay bug fixed [*] Localisation issues fixed [*] Jump animation fixed [*] Boost machine will always result in a win [*] Portals stay closed longer (when shot) [*] “Leave game?” confirmation screen added to menu [*] Win A Weapon drops are now bound to the player that played the slots: You can share them with another player through melee [*] You can no longer steal other players’ drops such as boosts and points, ensuring fair play [*] Added Nightmare to scoreboards for improved competition [*] Improved visibility for player outlines through walls [*] Added visual marker for downed players [*] Fixed high FPS visual stutter [*] Motion blur now disabled by default [*] Reduced effects on motion blur when enabled [*] Resolved issue where NVIDIA NIS caused pixelated graphics for some players [*] Game will now default to full-screen native resolution on start-up [/list] [b]TL;DR:[/b] Quality of life improvements including performance and fair play. That’s it for this patch! More updates, [b]focussing on long-term improvements for the game, will follow in the future![/b] Thank you again for your support and if you have any extra input, please join the Discord and let me know! See you, The Hellbreach team