Hell of an Office - Dev Diary #1

Hell of an Office

Hell of an Office is a first-person precision 3D platform game that combines action and speedrunning to escape from HellO, the most hellish offices in the (under)world! Be quick and use your stapler to rocketjump and dash. Can you escape before the lava reaches you?

HellO valued employees, As part of our hellish family values, we believe in sharing - especially when it involves a dive into the infernal depths of our creation process. Remember the Sushi Stapler skin that you've been wielding since 0.3.0? The skin was made thanks to a community vote on our Discord. If you've yet to join us, you're missing out on a hell of a good time. [url=http://discord.gg/9hg3Xgn3sB]Join today and let your screams be heard![/url] Today, we're peeling back the layers to reveal the origin of this sushi-inspired masterpiece, born from the twisted mind of a loyal minion just like you. Here is the image that inspired it all: [img]{STEAM_CLAN_IMAGE}/40605979/ee4047dcef087cdded84108395b859818f154409.png[/img] So, where did the journey begin? With an array of sushi design possibilities, we choose a shrimp and Nigiri version. After all, in the burning depths of our headquarters, shrimps are the little devils of the sea. And it's about time you started seeing them the same way... or else. We ended up with a stapler made of rice, shrimp, and other small touches like chopsticks, soy sauce bowl, and a wooden tray. You can see it start to take form in our first sketch here: [img]{STEAM_CLAN_IMAGE}/40605979/a2048c21b783e20ffbf3c238c1e5f64e1e48ebc4.png[/img] From there, we plunged into the fiery pit of the blocking process, making sure every piece's volume adhered to the rigging in our existing animations. We crafted the sushi elements, sculpted our little devil - sorry, shrimp - then covered it in rice and maki. The sight was so appetizing we had to take a sushi break, because who can resist when the design looks this delectable? Having satiated our sushi cravings (and throwing in some Mochi dessert for good measure), we returned to our craft, modeling the surfaces like the soy sauce bowl, the chopsticks, and the wooden tray. Being the perfectionists we are, we even positioned the elements so that during a rocket jump, the maki seems to be taking a tantalizing dip into the soy sauce. Diabolical, isn't it? [img]{STEAM_CLAN_IMAGE}/40605979/a011ca387954637ab1a86673606a54757ebe840a.gif[/img] With the initial sculpting of the high poly models completed, we then moved on to retopology - a fancy term for trimming down polygons to ensure our game didn't send your devices straight into a lake of lava. Next came UV mapping for all our models, setting the stage for the texturing process. Here, we added a cascade of colors and materials to our models. We began with baking, a technique where we projected the details of a high-density mesh onto its lower-density version, preserving all the devilish details while keeping our polygon count in check. Texturing saw the introduction of organic touches like rice grains, shrimp finishes, and soy sauce. Not to mention the details from the stapler's pattern to the porcelain sheen on the soy sauce bowl. Our palette was inspired by the essence of sushi - the whites of rice, the oranges of shrimp and salmon, and a dash of wasabi green. [img]{STEAM_CLAN_IMAGE}/40605979/20dd6ca4358a326baa7ce3ee46c4d359973b65cf.png[/img] And with that, our animations were linked to the new model, and voila! The Sushi Stapler was ready to cause havoc in the Hell of an Office. But enough of our behind-the-scenes babble. You've lingered here long enough, don't you think? Time to get back to what you do best: enduring the torments of the office! With infernal affection, HellO Demon Resources Department