It’s time to dust off the field marshal's baton and take command of any nation in World War II; the largest conflict in history. The first expansion to the critically acclaimed Hearts of Iron III lets you take charge -or delegate -at any level, from division to nation, through a variety of scenarios.
Full Changelog from 3.03:
- fixed issue with auto peacing out when using default fallback goal - fixed issue with GiE effect taking temporary control of friends provinces which could make them surrender - fixed issue with mixed scripted goals not firing in correct order - fixed crash in theatre view when theatre lackshq unit (like luxemburg) - Moved some VPs in FIN around. - LIT no longet gets Polish land from MolotovRibbentrop pact. - added text for population_crisis - better check on when SOV can demand eastern Poland - set some missing MolotovRibbentrop flags in SOV's history file - End of winter war event should fire only once - Added missing provinces to western france region - Fixed nuclear effect to be positive (heavy water and uranium tooltip). - Fixed exploit - it is now impossible to manually cancel rebasing order when the unit is already on it's way. - fixed possible crash in wargoal listing on diplomacy view - we surrender message now pauses by default - fixed issue with much too aggressive starting laws - GiE will now peace out properly from event spawning war goals - SCW victory event now has correct text and sets Madrid as capital - Fixed tutorial - incorrect tabs was highlighted in all tutorials, except basic. - Fixed tutorial - it was possible to close the tab with keyboard numbers, leaving empty rectangles and arrows. - Fixed shortcuts in tutorial, so using F1,F2,F3,etc is locked, the same as corresponding buttons. - add wargoal effect tooltip now always display correct involved countries - fixed random crash with deleted expeditionary forces in invasions - province tooltip in political mode also shows terrain type - coups now replace ruling party also - coup is much harder vs someone in a faction - if in faction when suffering a coup you drop out of any faction and ideology alignment change towards the coup's mastermind. - threat mission a bit stronger - Fixed "Undeclared War Region effect" description, so it doesn't require $REGION$ tag which was missing. - Fixed AI Garrison management bug, causing the units shuffle around between the provinces forever. - Fixed bug - constructing unit as reserve, save and reload caused that practical ability bonus was applied without "modifier reserve penalty". - Fixed the deployment view, so the scrollbar value is remembered when deploying multiple units. - fixed issue where supply would be drawn from capital instead of acting capital when capital is under enemy control - End of winter war event should fire only once, I mean it this time - Choosing to continue the WW adds the annex goal - add wargoal cooldown reduced to 1 month - the_continuation war2 has title/desc (same as the_continuation war) - coups no longer end wars - Align towards faction modifiers now have text