Different people want different things from their Metroid-like games. (I refuse to use that daft Metroidvania word: the Castlevania games, even the more Metroid-y ones, share very little DNA with the games that are apparently aping it.) For some, the gradual filling-in of a map is enough to scratch the itch. For others, it’s the ingenuity of the abilities and upgrades that enable your cartography. The best examples blend both worlds, rewiring how you perceive a space with each new gizmo. Enter Shadow Complex Remastered s friction dampeners (through the wall, at 200 miles per hour, naturally).