HARD MODE & NEW GAME+ Update

WitchSpring R

WitchSpring R is a story-driven RPG combining elements of collecting, simulation, and battling. Experience the joy of training a young witch and accompany her on a grand adventure!

[img]{STEAM_CLAN_IMAGE}/42443136/73f06f84946a909ee3efc20e01cae7f4e0be1f2d.png[/img] Hello, we are KIWIWALKS! We are excited to introduce Version 1.301 and its additions of Hard Mode and NG+. Read further for more details! [b][h2]<1.301 Update Notes>[/h2][/b] 1. New difficulty levels added - Hard/Very Hard - The patterns of boss and semi-boss enemies are changed. - Some player skills are rebalanced for these difficulties only. [h3]2. New Game Plus Mode (NG+)[/h3] 1) Can be started via "New Story" on the title screen 2) If you have a record of viewing the ending, you can use any save file to start again from Chapter 1. - The initial tutorial story will be skipped and you will start in the middle of Chapter 1. 3) New content exclusive to NG+ mode - New monsters - New equipment [h3]3. Quality of Life Features[/h3] 1) Auto-skip Dialog - Added an option to automatically skip dialog once voiced lines end. 2) Crafting Mastery - Once you craft a healing potion/combat tool 3 times, you will get double the amount of crafting experience in subsequent crafts. [h3]4. Skill Balancing[/h3] 1) Increased efficiency of HP-consuming skills - Each time you use a skill that consumes HP, its power is increased by 36%. Combining skills with this effect will increase the power of all of them. - Applies to: Overload Strike 1, Overload Strike 2, Ultimate Strike, Ecarr Vertel, Ecarr Half 2) Life Staff - HP recovery amount from skills can now be amplified with Strategic CRIT. - Excess recovery amount from skills is capped at 65% of max HP. 3) Pet Balancing - Lucca: The number of cooldown turns required when using Turn Pass has been changed. Changed from 1 turn on first use and 4 turns subsequently to 3 turns on first use and 3 turns subsequently. - Aslan: Increased power of secondary skill. 4) Added more defense skills on top of Basic Defense - Charge Strength (from Physical Training Stage 2) - Charge Magic (from Mental Training Stage 2) [h3]5. Hard/Very Hard Mode-Exclusive Balancing [/h3] 1) The duration of certain defense buffs has been adjusted from 2 turns to 1 turn. 2) The maximum power of skills affected by enhancement (eg. Peanut Shark) will be limited to the highest level of Attack Blessings. 3) Added a new defense skill for Warriors. After being attacked a certain number of times, they will instantly enter Defense state, greatly reducing damage. 4) Boss/Semi-Boss Enemies - Boss battle patterns will be added or changed. - Some boss stats will increase proportionally to the player's stats [h3]6. Various bug and localization fixes[/h3] --- For any questions about the game or submitting bug reports, please use our official Discord channel. Thank you! Official Discord: [url=https://discord.com/invite/witchspring]https://discord.com/invite/witchspring[/url]