A young girl learns a song. An exclusive side-story set in the world of D-CELL GAMES' upcoming rhythm-adventure.
[img]{STEAM_CLAN_IMAGE}/40170725/5fe9774f4d531fc53d28633490589393ea6d82fe.png[/img]
Hey gang,
[b]Today marks the 2nd-year anniversary of UNBEATABLE [white label]![/b] We thought we’d give a few surprises to celebrate the occasion while the team’s been hard at work on the full game, including the release of PATCH V1.0.10, the start of The UNBEATABLE ‘23 season, [url=https://www.kickstarter.com/projects/dcellgames/unbeatable/posts/3800291]a progress update on the final game[/url], and more!
[h1][white label] V1.0.10: CHART OVERHAUL 2.0[/h1]
[img]{STEAM_CLAN_IMAGE}/40170725/4e9a20e8e73c3b664bd2f1f54c89e0400951e6af.png[/img]
[b]All of our levels, known by the community as charts or beatmaps, are getting a major refresh in UNBEATABLE [white label]’s newest patch, arriving today![/b] Over the course of the past few months, we’ve been overhauling all of our levels to match the quality of the stuff we’re doing for the final game, and as a part of the [white label] 2nd Year Anniversary, we’re updating [white label] to include these revised charts!
These charts were edited with the help of our current charting team lineup: CHI XU (Jeff), TaroNuke and Cheryl Stelli, giving more variety to each track!
It’s more than just reworked levels too - this comes with re-balanced difficulty ratings and a renaming of our current lineup of difficulties to similarly match with the changes we’re making to the final game.
[i][b]Here’s a handy reference on difficulty name changes:[/b][/i]
[list]
[*] Beginner → Beginner (no change!)
[*] Easy → Normal
[*] Normal → Hard
[*] Hard → Expert
[*] UNBEATABLE → UNBEATABLE (no change!)
[/list]
For those comfortable with the game’s toughest levels, you’ll primarily notice fixes and minor adjustments here-and-there, but for everyone else, you should expect a more forgiving entry-level difficulty curve, as well as a substantial uplift to the quality of those charts. To see all current difficulty ratings and the current tracklist, see the chart below:
[h2][url=https://dcellgames.notion.site/3e794be6cffb45bd8accb748ae9eb99c?v=1ca5cdd898e444f984558afa75172b81]Updated Ratings and Chart Credits[/url][/h2][img]{STEAM_CLAN_IMAGE}/40170725/1337083b7288e8e195a2a36c14da9850b73c53c7.png[/img]
We’ll be monitoring feedback on the revised charts, so if you have thoughts on them, feel free to leave them in the Steam forums or the [url=https://discord.gg/dcellgames]UNBEATABLE feedback channel in our Discord[/url], as well as the Steam forums for [white label]!
[h1]NEW STAR CHART + QOL CHANGES[/h1]
[img]{STEAM_CLAN_IMAGE}/40170725/0f2becc32b09411670af68470f02fcbd9508a631.png[/img]
[b]TaroNuke’s first STAR-chart releases today in the [white label] V1.0.10 patch! Introducing “NUKLEAR”, the alternate Lv. 18 for WAITING - LUMENA-TAN REMIX![/b] Here’s a comment from TaroNuke on the design behind this chart:
[h3]“Feeling inspired, I decided to create a chart that simulates a feeling of playing DDR. Place one index finger on each lane button, and punch the keys as if they're your legs!”[/h3]
In addition, we brought [white label] up to parity with our most recent changes with the main game, which includes several tweaks and improvements to the main rhythm gameplay. Let us know what you think!
[b]Important PSA: Story progress (but not game settings / high scores) will be reset in the new patch, as a result of internal changes to our saving mechanisms.[/b]
[h1]THE UNBEATABLE EVENT RETURNS[/h1]
[img]{STEAM_CLAN_IMAGE}/40170725/2d5a5e1f79441daabb1ac129eca22784cb799d48.png[/img]
Our now-annual event, [i]THE UNBEATABLE[/i], returns with [i]THE UNBEATABLE ‘23[/i], featuring a community-focused fanart event and competitive tournament featuring the world’s most [b]UNBEATABLE[/b] players!
[h2]QUALIFIERS BEGIN TODAY FOR THE UNBEATABLE TOURNAMENT[/h2]
[b]That’s right! We’re bringing our [white label] tournament back, time kicking it off with a qualifiers set (available to play in the V1.0.10 tourney mode), consisting of the following tracks:[/b]
[list]
[*] Waiting - Lumena-Tan Remix (NUKLEAR)
[*] Empty Diary - SoundCirclet Remix (Dante's Inferno)
[*] Forever Now - DOG_NOISE Remix (SubWOOFer)
[/list]
[b]To participate, [url=https://discord.gg/dcellgames]join the Discord[/url], check announcements, and bust out your video recording software.[/b] Follow the instructions in the event channels to learn how to submit your qualifying scores!
The top 7 players will qualify to partake in the event, hosted live on D-CELL’s official Twitch! Last year was handled as a Invitational, but this time, most of the participants will be joining through this qualifier, with Stellaris defending their title!
THE UNBEATABLE ‘23 will air later in the Summer, with the final date to be announced shortly after the Qualifiers wrap. We’ll be sharing more details on the event (prizes, side events, commentators, etc.) in the coming weeks, so keep an eye here if you’re interested in participating in the festivities!
[h2]SUBMISSIONS ARE OPEN FOR THE ART SHOW[/h2]
[img]{STEAM_CLAN_IMAGE}/40170725/e761e73c02c68f2713f8c7dcd714d92b0fef2ddb.png[/img]
Want your art featured during The UNBEATABLE ‘23 livestream, as well as our social media? We’ll be opening up [i]THE UNBEATABLE ‘23 ART SHOW[/i], hosted on the Discord-Cell Games server’s “horse-museum-3” channel.
Last year, we had the theme of “Competition”, but [b]this year, our theme is “SUMMER”[/b]! Whatever it be the beach boardwalk, the starry nights, or the comfort of box fans, we want to see submissions that best capture the feeling of the warmest season of the year! To participate, all you have to do is submit your creations, whatever it be 2D / 3D artwork, animation, or more!
Submissions will be open from now until June 9nd. Full rules are present here, as well as the Discord (where submissions will be handled!). Once submissions close, voting will be open from June 9nd-June 23rd, where the community will be able to vote for their favorite pieces. The studio at D-CELL will also vote for their top pick too, and both picks will be prominently featured as the main event artwork for The UNBEATABLE ‘23’s competitive event!
[h1]New GUITAR TABS for UNBEATABLE: DEMO TAPES[/h1]
[img]{STEAM_CLAN_IMAGE}/40170725/55c0e187fb3e33a9ee58c114ee26fe42097e5ec1.png[/img]
Long-requested by many, we’re releasing official guitar tabs of several of the game’s tracks, written by peak divide’s Clara! Tabs are made for EMPTY DIARY, FAMILIAR, PROPER RHYTHM, and WAITING! We’re adding these to our new "EXTRAS" page on our website, which you can see [url=https://www.unbeatablegame.com/tabs]here[/url]!
We'll also be bringing the tabs to other places (i.e. sites like Ultimate Guitar Tabs) sometime soon.
[h1][white label] 2ND YEAR ANNIVERSARY Q&A[/h1]
[b]Catch up with the team at D-CELL GAMES with a Q&A being [url=https://discord.gg/dcellgames]hosted on our official Discord, happening on May 11th at 5 PM EST[/url][/b]. Members of the team will be answering any questions you have about the game and more!
[h1]PROGRESS UPDATE on UNBEATABLE[/h1]
[img]{STEAM_CLAN_IMAGE}/40170725/a33d12c7ea61afb4a0cc1ca6b40c05e19c9ca4c6.png[/img]
See our newest progress update on the main game [url=https://www.kickstarter.com/projects/dcellgames/unbeatable/posts/3800291]here[/url]!
[h1]PATCH NOTES for V1.0.10[/h1]
[img]{STEAM_CLAN_IMAGE}/40170725/77c649c9357524f38dc743d3b7f7f63dfb1df7fa.png[/img]
Here’s the full patch notes on PATCH V1.0.10 for UNBEATABLE [white label]:
[list]
[*] [u][b][RHYTHM][/b][/u] Difficulty names are now changed. Going forward, we will refer to difficulties using the revised names. You can see the old → new names here:
- Beginner → Beginner (no change)
- Easy → Normal (new)
- Normal → Hard (new)
- Hard → Expert (new)
- UNBEATABLE → UNBEATABLE (no change!)
[*][u][b][RHYTHM][/b][/u] Camera has been adjusted to give anticipatory zoom-outs during camera changes. Changes affect the "Reduce Camera Motion" option too, with its own set of tweaks. Reticle added to prevent motion sickness.
[*][u][b][RHYTHM][/b][/u] Measure lines are added and can be toggled on and off in the game's options.
[*][u][b][RHYTHM][/b][/u] Black bar lanes are now included to help better distinguish up and down lanes.
[*] [u][b][RHYTHM][/b][/u] TOURNEY Mode has been re-enabled, featuring the Qualifiers set for THE UNBEATABLE ‘23 event. This set will be available in the menu to play until June 7th.
[*] [u][b][CHARTS][/b][/u] Fixes, overhauls, and polish have been applied to the majority of the game’s rhythm levels, a.k.a. charts. The changes are numerous, so you can see the majority of what was changed here:
[b]EMPTY DIARY (changes by Jeff / CHI XU)[/b]
- Sync adjustments made with the chart
- New, redesigned Beginner, Normal, and Hard charts
[b]FOREVER NOW (changes by Jeff / CHI XU and TaroNuke)[/b]
- New, redesigned Beginner and Normal charts
- Minor tweaks made to UNBEATABLE chart
[b]FOREVER WHEN (changes by TaroNuke)[/b]
- New, redesigned charts for Beginner, Normal and Hard
- Tweaks made to normalize hold note lengths in the Expert chart
- Fixed sync in Expert and UNBEATABLE
[b]MIRROR (changes by TaroNuke)[/b]
- New, redesigned charts for Beginner, Normal, and Hard
- Tweaks made to Expert chart
[b]PROPER RHYTHM (changes by Cheryl Stelli)[/b]
- Tweaks / adjusted patterns to all difficulties but UNBEATABLE
[b]WAITING (changes by Jeff / CHI XU)[/b]
- Revised charts for Beginner, Normal and Hard
- Minor fix made to a pattern in CLEVELAND that could not be consistently hit.
[b]FAMILIAR (changes by Jeff / CHI XU)[/b]
- New, redesigned Beginner, Normal, and Hard charts
[b]ONE EYE CLOSED - LOW: NSR ENDING THEME (changes by Jeff / CHI XU)[/b]
- New, redesigned Beginner, and Normal charts
- Tweaks made to Hard and Expert charts.
[b]EMPTY DIARY - SoundCirclet Remix (changes by Jeff / CHI XU)[/b]
- New, redesigned Beginner, Normal, and Hard charts
[b]FOREVER NOW - DOG_NOISE REMIX (changes by Cheryl)[/b]
- Edits made to every chart to fix offbeat rhythm patterns
- New, redesigned Beginner, Normal, and Hard charts
[b]PROPER RHYTHM - MUST DIE REMIX (changes by TaroNuke)[/b]
- New, redesigned Beginner chart
- Adjustments made to Normal and Hard charts to better balance the difficulty gap Minor tweaks to Expert chart.
[b]WAITING - Lumena-tan Remix (changes by TaroNuke)[/b]
- The addition of a brand new STAR chart, "NUKLEAR"!
[*][u][b][CHARTS][/b][/u] Difficulty ratings have been adjusted across the board, expanding the range. You can see the updated ratings [url=https://dcellgames.notion.site/3e794be6cffb45bd8accb748ae9eb99c?v=1ca5cdd898e444f984558afa75172b81]here[/url].
[*][u][b][MISC.][/b][/u] Button Prompt for Dialogue is now visible based on your Keybind. Sorry in advance if you bind it to a key / button like "Return".
[*][u][b][MISC.][/b][/u] Borders appear when in dialogue conversations where the player is locked.
[*][u][b][MISC.][/b][/u] The game's save systems were refactored internally. Game Settings + High Scores will be unaffected, but Story Progress will be reset on bootup, so you will need to play through the tutorial + main songs again if progressing through the story. Sorry!
[*][u][b][BUG FIXES][/b][/u] Shader fix applied to NSR stage.
[*][u][b][BUG FIXES][/b][/u] Web link in the main menu takes you to the main game website instead of a now-defunct page.
[*][u][b][???][/b][/u] B O I N G
[/list]
[h2]HOTFIX for v1.0.10-1[/h2]
[list]
[*][u][b][BUG FIXES][/b][/u] Fixed the Offset Wizard leading to a softlock.
[*][u][b][BUG FIXES][/b][/u] Fixed the scroll speed option for Tourney Mode not being properly set.
[*][u][b][BUG FIXES][/b][/u] Fixed a bug in the tutorial opening sequence.
[*][u][b][BUG FIXES][/b][/u] Fixed collision in the train station.
[/list]
Thank you for your support over the past two years, and we hope you enjoy the new patch!
[u][i][b]<3 FROM D-CELL GAMES[/b][/i][/u]