[list]
[*] Fixed an issue with engine-previews not showing the correct resolution until the project was closed and reopened.
[*] Fixed an issue with tilesets potentially not showing when loading new projects.
[*] Fixed an issue with characters needing 1 extra point of their growth statistic to level up.
[*] Fixed a few issues with Set Variable/Switch for Local/Global References to make them more clear.
[*] Fixed an issue with the Light Theme's database border.
[*] Fixed an issue with Save Value and "Class" Data Source causing a crash.
[/list]
It escaped me that this is our second anniversary of RPG Architect's release day. I wanted to take a small moment -- for anyone that actually reads these notes -- that I am grateful and blessed to have y'all along for the ride for as long as I have. I originally anticipated 1.0 to be a "one year away" from Early Access, but we're over two years now (and definitely drawing nearer). The community has found quite a few bugs -- and I'm happy to iron them out -- and have suggested far more features than I had ever planned (and which have been added -- I've added another 150 features so far that were outside of the scope of my original plan!).
We are getting closer to 1.0, most certainly. I outlined a plan (I'll be writing something up in a blog post soon enough for January's updates) for the "UPDATED road to 1.0." The feature set should be pretty quick to implement the rest of the way, but the user experience/workflow is something I really want to clear and clean up, since we only get the opportunity to RELEASE as 1.0 once. Then, it'll be time to move forward with post-1.0 features.
Looking forward to where we go from here!