At a glance, there's only a thin line that separates Watch Dogs 2 from GTA. A thin white line, extruding from the phone perpetually in your hand, that hops between potential hacking targets - traffic lights, SUVs, manhole covers, voicemails - with an eagerness that borders on impatience. It's a roaming cursor that represents an invisible layer of interaction GTA doesn't have, encouraging you to stick your finger in Ubisoft Montreal's simulation and give it an experimental waggle. The trickster god in the machine.
You'll have seen that same line drawn all over Ubisoft's promotional shots, zigzagging across those first images until they resembled geometric puzzles. But, to some degree, that promotional campaign was in vain.
Watch Dogs 2 sold a fraction of the copies its predecessor did at launch, and it didn't come as a total surprise. In the months before release, we'd noted alarmingly low reader traffic on previews. It wasn't just that buyers were wary of Watch Dogs 2 - they didn't even want to hear about it.
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