Thank you all for your feedback and support!
Based on your input, this update focuses on one of the main areas of concern: the hammer swinging through or getting stuck in objects too often. My apologies to anyone who faced difficulties because of this issue.
This update improves the interaction with the hammer, making the climbing experience more enjoyable.
Here’s a summary of the changes made in this patch for both the full game and the demo:
- [b]Improved physics[/b] engine and object interactions for better compatibility across a wider range of hardware devices.
- [b]Optimized colliders[/b] throughout the mountain to enhance collision detection.
- [b]Closed gaps[/b] where the hammer or player could get stuck.
- [b]Adjusted hand collisions[/b] to prevent occasional hammer jitter by ensuring the player’s hands no longer collide with the environment.
- [b]Fixed issue with falling through the ground[/b] in the home and end scenes.
- [b]Corrected inconsistent explosion force[/b] for red barrels.
I’d love to hear your feedback, let me know what you think! Fine-tuning the game is an ongoing process, so expect more patches in the future.
Happy clambing!