Halloween Update (Lots added!)

A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas). The key features of this update: [b]Enhanced Map[/b]: Explore the world with more confidence [list] [*] A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate. [*] More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are. [/list] [b]Enhanced Enemies[/b]: The residents of the house have more 'personality' [list] [*] The [i]Health[/i] and [i]Damage[/i] of enemies are more custom to their size and weight [*] The [i]Speed[/i] of smaller and thinner enemies is increased [*] Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies [/list] [b]Bug Updates[/b]: Hammering down all the nails [list] [*] Fixed issues with LOD on certain gameObjects [*] More fine-tuned NavMeshes [*] More accurate Triggers for events [/list] Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year! -VL