A new update is now available for Deathbloom: Chapter 1, the focus is now primarily on Chapter 2 (well into production with influence from player feedback and ideas).
The key features of this update:
[b]Enhanced Map[/b]: Explore the world with more confidence
[list]
[*] A "Last Known Position" marker has been added to all rooms on every level to help navigate the expansive Bachman Manor Estate.
[*] More notes and "Map Updates" have also been added so the player can focus more on the game and less on figuring out where they are.
[/list]
[b]Enhanced Enemies[/b]: The residents of the house have more 'personality'
[list]
[*] The [i]Health[/i] and [i]Damage[/i] of enemies are more custom to their size and weight
[*] The [i]Speed[/i] of smaller and thinner enemies is increased
[*] Better ragdolls for falling over furniture and sliding down walls, less 'stuck' enemies
[/list]
[b]Bug Updates[/b]: Hammering down all the nails
[list]
[*] Fixed issues with LOD on certain gameObjects
[*] More fine-tuned NavMeshes
[*] More accurate Triggers for events
[/list]
Thank you everyone for being patient and supporting the project, Deathbloom: Chapter 2 will be launched (hopefully) at the end of the year!
-VL