[h2]Half-Life 2: Deathmatch Fixes[/h2]
[list]
[*] Fixed player model selection in the options menu.
[*] Fixed slam not being able to be detonated if you were too close to a wall
[*] Fixed view bob with the SMG equipped.
[*] Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash.
[*] Fixed missing sound effects for the Gravity Gun.
[*] Fixed characters playing a missing animation when switching weapons while jumping and moving.
[*] Fix weapons being invisible when being given another weapon of the same class.
[/list]
[h2]Half-Life 2: Deathmatch Maps[/h2]
[list]
[*] Increased player spawn point count in many maps.
[*] Fixed prop placement in maps that would allow players to escape the world.
[*] Fixed floating props in dm_runoff.
[*] Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut.
[*] Added geometry to many maps where the player could see outside of bounds.
[*] Fixed several areas where the player could see out of the world.
[*] Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors.
[/list]