Half-Life 2 20th Anniversary Update

[h2]Half-Life 2: Deathmatch Fixes[/h2] [list] [*] Fixed player model selection in the options menu. [*] Fixed slam not being able to be detonated if you were too close to a wall [*] Fixed view bob with the SMG equipped. [*] Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash. [*] Fixed missing sound effects for the Gravity Gun. [*] Fixed characters playing a missing animation when switching weapons while jumping and moving. [*] Fix weapons being invisible when being given another weapon of the same class. [/list] [h2]Half-Life 2: Deathmatch Maps[/h2] [list] [*] Increased player spawn point count in many maps. [*] Fixed prop placement in maps that would allow players to escape the world. [*] Fixed floating props in dm_runoff. [*] Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut. [*] Added geometry to many maps where the player could see outside of bounds. [*] Fixed several areas where the player could see out of the world. [*] Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors. [/list]