[p]Hello everyone,[/p][p][/p][p]As [b]Button Interactive[/b], we’re thrilled to finally share our demo with players during this amazing event alongside so many other incredible games. This version represents the [b]opening 25[/b]~[b] minutes[/b] of [i]Hacked: The Streamer[/i], and we’ve worked hard to make sure it captures the spirit of what we’re building. You’ll experience tough decisions, new twists we’re bringing to the FMV genre, and full support for [b]six languages[/b].[/p][p][/p][p]Your feedback will be incredibly valuable as we move toward the full release. We know that implementing meaningful changes in a narrative-driven FMV project isn’t always easy, but we promise to do our best.[/p][p][/p][hr][/hr][h3]What’s been happening with Hacked: The Streamer?[/h3][p][/p][p]We started this journey as a small group of filmmakers and game enthusiasts who decided to create our very first game. Along the way, we discovered the hidden challenges of both film production and game development, learning more than we ever expected. But we also learned how long and unpredictable development can be.[/p][p][/p][p]So, we want to take a moment to say this sincerely, [b]we owe our friends and supporters an apology.[/b][/p][p][/p][p]We underestimated the software side of the project and, honestly, lost quite a bit of time before realizing we couldn’t handle everything on our own. As a team with limited financial resources, finding the right solutions took time. But now, we’re proud to say that we’ve overcome those challenges and are back on track, developing faster than ever.[/p][p][/p][p]Of course, we couldn’t have done it alone. We owe special thanks to the amazing team at [b]NAISU[/b], who decided to take on the software side of the project, and to our publisher [b]GameDev.ist[/b], for their constant understanding and problem-solving throughout the process.[/p][p][/p][p]We’ll be back soon with even more exciting news.[/p][p]
Take care and thank you for being part of this journey![/p]