[h3][b]DIFFICULTY[/b][/h3]
[b]+Added Linear Difficulty System[/b]
Mobs now have tiers that increase their stats. They will gradually grow higher and higher in tier as the player progresses further and further into the dungeon.
[h3][b]LEVEL DESIGN[/b][/h3]
[b]+New Philosophy[/b]
We are combining the Modular System with a new Testing System. Each level will be constructed in an Act structure. This will allow us to test the level design with greater vigour
[b][i]+Other minor changes and improvements[/i][/b]