Gunplay, 3C and bugfix new update

Leap of Champions

Leap of Champions is a 3D Competitive and Cooperative First Person Shooter with awesome graphic, and a skill based gameplay. His strongpoints are a fluid gameplay with a solid graphic able to work well on outdated machines as well as on the most powerful ones.

Hi everyone, how is this Saturday going? We hope you are all safe and well! We have just released a small technical update that will modify a few things ingame that could have a certain impact on the gameplay and the game feel of Leap of Champions. We received feedback from you that certain aspects of the 3C design and implementation (camera, character, control) could have been improved and that's what we worked on. At the same time, we took the time to rebalance and tweak the gunplay (specifically main and secondary guns) to hopefully make the game feel more rewarding and fair. We also fixed some bugs in the Forest and Citadel maps and in the Story Mode. We also planned to continue doing so in the next updates as well. We are also looking into improving and optimising UI and UX of the Story Mode as well as the multiplayer. As always, please let us know how the gameplay feels now and if we can still do something to make it more fun and engaging. Balancing can be a tricky process, but we have all the will to do so, please just have a little bit of patience until we find the perfect tune for our Champions! As soon as we found it, we will publish the new figures and data for all the nerds who are interested in them! We would like to suggest you to keep an eye on our pages, because we have other news coming up! Thanks for the support, the attention and the patience that you are showing us, they are must appreciated. Grazie and have a good weekend LeafGS