Grotesque Tactics 2 – Dungeons and Donuts Update Released

Grotesque Tactics 2 – Dungeons and Donuts

In this successor to the celebrated RPG-parody Grotesque Tactics, you will experience an ironic story-driven RPG with humorous dialogue-puzzles in the style of Monkey Island.

Updates to Grotesque Tactics 2 – Dungeons and Donuts have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Temple Warriors don't attack the door anymore
- Drunken Goblins are still drunk, but don't attack levers anymore
- Removed Angelina healing talent exploit
- Data loss when changing languages or pressing the Default button
- Tevez quest bug
- Problems with Deacon’s skill 2 and 3
- Deacon Hunter Talent
- Some quest descriptions now contain more detail to avoid confusion
- Candy's Battlebow now has autohit
- Rare OnRightPicked Crash for CEntityAI classes (like doors or stairs)
- Arena Quests if you haven't completed the Candy quest
- Spawn effects on doors (graphic bug)
- Drake Motivation Ultimate skill is no longer a permanent buff
- Some water items are no longer missing
- Problems concerning changing maps with Deacon and/or Sweet Violence in tow during the spider quest
- Missing faction names
- Some dialog that didn't launch, launch now
- Sargor no longer greets you again after you finish talking with him
- The mute elven warrior by the camp fire can talk now
- Hotkeys for inventory and quest log are no longer swapped
- Dialogue where text and audio didn't match
- Pinky the chocochick princess is no longer confused about its sexuality
- Recipe names were fixed to be uniform
- Angelina no longer confuses Drake with Sweet Violence when eating the candy cane
- Corpses with "Text Missing" in the tooltip now have actual text