Greenfeet Haven is a colony sim set in a fantasy world where you start from nothing into the wild. Cultivate the land, collect resources, craft valuable items and discover new technologies. Organize your village according to your desires, then watch your inhabitants lead their daily lives!
[b]Hello, dear Greenfeet friends! May the grass be soft under your steps![/b]
It's been a month since the last progress report. Much has been accomplished since then!
[h1]Exploration[/h1]
The map is now hidden at first. You will have to send greenfeet out on exploration missions to reveal more and more of it. Each explored zone will yield its own surprises: new biomes, new resources, encounters... The system is now working and only requires more content to be added in the coming weeks.
[img]{STEAM_CLAN_IMAGE}/44857005/952cebc3664bf56e179194e5a7b085b1c8e29112.png[/img]
[h1]Feedback and visual improvements[/h1]
Great efforts were put into the visual aspect of the game to make it feel more credible, alive, and dynamic.
Discovering a new item now produces a visual notification.
[img]{STEAM_CLAN_IMAGE}/44857005/a7fb90918dd86b98dfff4f992ee0157e3a72b410.png[/img]
Greenfeet moving through plants will make them bounce.
[img]{STEAM_CLAN_IMAGE}/44857005/dfd0e289685568e5fb6873a99b4c06dbc1c67028.gif[/img]
Greenfeet will now get close to items they are interacting with, thanks to the new "intra-tile" movement system.
[img]{STEAM_CLAN_IMAGE}/44857005/08fe5c0eac0067f567abe027524898d1a7ad1a06.gif[/img]
[h1]Early game content[/h1]
The first technological tier of the game is playable and will be present in the alpha build. This is the phase of the game where your greenfeet slowly move from bare survival to having a small settlement with their basic needs addressed. I won't expand too much on the content, as it is one key feature of the game to discover things by yourself.
[img]{STEAM_CLAN_IMAGE}/44857005/3e8e74d317626d045b5837c074582484a65ee320.png[/img]
[h1]Bug fixes[/h1]
I've finally started fixing all the bug reports that have accumulated over the past few weeks.
[b]FIXED:[/b] The first right-click was not being registered.
[b]FIXED:[/b] Discovery icons no longer stack in an unreadable way.
[b]FIXED:[/b] Stumps are now automatically cut by the forestry area.
[b]FIXED:[/b] A regression that prevented plant growth has been resolved.
[b]FIXED:[/b] The sleep icon for a Greenfeet sometimes remained active after waking up.
[b]FIXED:[/b] Greenfeet tended to move endlessly to avoid stacking.
[b]FIXED:[/b] Transport tasks could not be canceled.
[b]FIXED:[/b] Clicking on the inventory zone selector caused the game to crash.
[b]FIXED:[/b] Greenfeet appeared misaligned on their beds.
[b]FIXED:[/b] It was possible to stack multiple sowing tasks on the same tile.
[b]FIXED:[/b] Greenfeet prioritized sleeping on the ground too often, even with an available bed.
[b]FIXED:[/b] Some items were never transported to an available storage element.
[b]FIXED:[/b] It was possible to create zones and place jobs in an unexplored area.
[b]FIXED:[/b] Sometimes drop spots would disappear if they were filled.
[h1]What's next?[/h1]
I'm still working hard to produce an alpha build by the end of October. To get access when it is ready, simply [url=https://discord.gg/NydNQJyV98]join the Discord server[/url] and follow the instructions there.
Stay tuned for more updates, and don't forget to wishlist Greenfeet Haven on Steam!