- New feature: button to convert single-player to multi-player characters
- Bugfix for "out-of-memory" issue
- Multiplayer: various network connection issues solved
- Multiplayer: network traffic / lag reduced
- Multiplayer: bugfix player level progress can not get reduced anymore
- Various crash bugfixes
- Bugfix for "can not create thread" crash
- Memory utilization optimized
- Pause screen in multiplayer fixed
- Multiplayer: visual effect sync issues fixed
- Multiplayer: bugfix for inactive selected skills
- Multiplayer: bugfix for incorrect damage after level change
- Skill level info
- OpenAL update (v1.1 summer 09)
- Speech file for "I don't need that now" message
- Bugfix for skipped dialog after a skipped in-game sequence
- Multiplayer: bugfix immortal players
- Multiplayer: anicycle sync improved
- Multiplayer: bugfix invalid position of damage obstacles
- Multiplayer: autosave at level-up
- Multiplayer: improved smoothness of position update interpolation
- Multiplayer: bugfix: shot fired in wrong direction
- Multiplayer: medi pack / energy cell pick up bugfix
- Shadow draw performance improved for glass shader
- Various minor level design amendments
- A few sound settings tuned