It has been a pleasure to spend most of my summer in doors, air conditioning cranked up, tossing virtual pool balls around for hours on end until I found the game that I was trying to make. It's a bit of a weird game, but it interested me for two reasons. First, it is a pub game, but one that would be difficult if not impossible to play in real life. Not only would you have to play in zero gravity, but you would have to come up with a solution for linear velocity damping while in zero-g.
Second, and perhaps more telling, it is a Virtual Reality game that is so reliant on motion controls and depth perception, that the very concept of the game would not make sense on a 2d screen. Why make use of this new technology if you aren't going to let it take you to places that previous gaming technology would not let you go?
Although, if there is enough interest, I will consider adding non-vr support in the future. And on the note of support:
There are several modes already included in the game, but it is a fairly simple game at heart. I do intend to tweak some of the balance of the existing modes and add additional modes in the future. I debated about releasing in early access, but decided not to. My reasoning: I want customers to purchase the game based on what it includes rather than what has been promised. So if there is not enough there, I do not mind if you wait to purchase until it is actually the game you want it to be.
Currently there is: a short (10-20 minute session) arcade mode with a leaderboard; an endless survival mode; and a 2-player hotheadset* mode.
In the future I will be adding some longer arcade modes with more mechanics, tweaking the game balance on survival, and attempting to add a pvp ai. There are a few other ideas I have but will have to see how things go from here to measure their feasibility.
Unless there are major bugs that need to be fixed, the next update will be in roughly two weeks.
I hope you enjoy the game!
*If you are playing in seated mode, it's hotseat in addition to hotheadset. It's hard to avoid the heat in VR