Swing, jump, and blast through dimensions in the follow-up to the critically-acclaimed 2D action-platformer Grapple Dog. Zip between action-packed worlds as Pablo and Luna team up to save the cosmos in their own unique ways.
[h3]Hello Cosmic Canines! π[/h3]
Here are all the updates going into this latest patch for Grapple Dogs. Thank you all for your reports in our discord. If you've spotted something that hasn't been fixed and you have reported it, don't fear! We are working on it!
[h2]PATCH NOTES[/h2] [list]
[*] Added hint arrow to Crate Bonus levels.
[*] Added proper graphics for Bonus Climb Poles.
[*] Added proper colours to Dimension names.
[*] Added proper background variations for grass debris that flies off of climb walls.
[*] Added 'getting ready' animation on Bonus stages
[*] Tweak: Reduce costs of grappling hooks to reduce post-game grind
[*] Tweak: Added the elevator going down after Tower of Balance cutscenes
[*] Tweak: Added in tutorial prompts for Luna's Weapons
[*] Tweak: Made Dark Destion's shadow more obvious
[*] Tweak: Destroy Destion fireballs when he does his phase transition
[*] Tweak: changed camera movements in initial Tower of Balance cutscenes
[*] Tweak: Added more ground checkpoints to Leaf Sword Shuffle
[*] Tweak: reduced fruit penalty when in Time Trials
[*] Tweak: Added in a way to reduce your vertical speed when connecting with a wall using Leaf Sword (Hold Down)
[*] Tweak: tweaked Earth Blade level
[*] Tweak: Adjusted credits
[*] Tweak: changed Chompa grapple hook
[*] Fixed Typo: 'Assisstant'
[*] Fixed Typo 'utmost important'
[*] Audio: Removed duplicate sound banks in files (should reduce total filesize on PC)
[*] Audio: Added sounds for certain Grapple Hooks
[*] Audio: Added sound when finding Duck Band
[*] Fixed Bug: Slam hit sound not playing correctly
[*] Fixed Bug: Booma spin sound getting left behind on death
[*] Fixed Bug: bonus time wont count up during transitions
[*] Fixed Bug: Toni shop still showing some debug text
[*] Fixed Bug: Collision issues with UFO platforms
[*] Fixed Bug: Health Nut achievement triggers even with upgraded health
[*] Fixed Bug: Sunset Woods - going back at the beginning of section 2 kills you
[*] Fixed Bug: Desolate Dunes - tile layer accidentally given collision
[*] Fixed Bug: Monkey Business - Pablo could respawn infinitely inside of a car
[*] Fixed Bug: Thunderstrike - There's one crate you cant smash.
[*] Fixed Bug: Sunset Woods - missing collision near chest
[*] Fixed Bug: Above and Beyond - Luna Beyond Invaded music not triggering properly
[*] Fixed Bug: Luna outfit descriptions incorrect
[*] Fixed Bug: platform floating not working properly
[*] Fixed Bug: Debug input in Tower of Balance cutscenes
[*] Fixed Bug: Allkrystal shards disappear for a couple of frames at end of Urson Explains cutscene
[*] Fixed Bug: sometimes Crumble Grapples trigger impact effect without player entering grapple state
[*] Fixed Bug: Missing effect when Luna enters portal
[*] Fixed Bug: Electric Appear blocks not animating correctly
[*] Fixed Bug: Brief flash of wrong information when changing stage select menu tabs
[*] Fixed Bug: Skipping the 2nd TV cutscene in a world causes crash
[*] Fixed Bug: Dark Horra Boss - climbing walls drawing incorrectly
[*] Fixed Bug: Graphical error on boat trail on world map
[*] Fixed Bug: strange Allkrystal shard movement first Tower cutscene
[*] Fixed Bug: Climb walls draw in front of Dark Horra boss
[*] Fixed Bug: Electric pad segments drawing over certain objects
[*] Fixed Bug: Servi Boss - if Luna and Servi both die at the same time causes crash.
[*] Fixed Bug: Boss death effect can persist if you die at the same time as the boss.
[*] Fixed Bug: Servi Boss - strange positioning behaviour when respawning from pit.
[*] Fixed Bug: Reactive Climb Wall grass blades flying off in the wrong direction
[*] Fixed Bug: Animation missing from Pablo's Slam
[*] Fixed Bug: Strange behaviour when you enter Cannon while using Leaf Sword
[*] Fixed Bug: restart a bonus level and you will keep weapon
[*] Fixed Bug: restart a time trial and you will keep weapon
[*] Fixed Bug: Leaf Sword + leaf balloon - can fly through to the other side.
[*] Fixed Bug: Leaf Sword sometimes goes through walls.
[*] Fixed Bug: Can trap yourself inside of a wall on Switching Targets
[*] Fixed Bug: Incorrect camera bound Flame On
[*] Fixed Bug: Leaf Sword + leaf balloon can turn player invisible
[*] Fixed Bug: Leaf Sword + Wrap Walls can cause soft-lock
[*] Fixed Bug: Leaf Sword + moving platform on Earth blade can cause crash
[*] Fixed Bug: Zipping on to Risa Enemy could push you out of bounds
[*] Fixed Bug: Leaf Sword causing complete game freeze in certain cases
[*] Fixed Bug: Player still has control during powerup introduction cutscenes
[*] Fixed Bug: Player still has control during weapon introduction cutscenes
[*] Fixed Bug: Strange World - possible to get out of bounds
[*] Fixed Bug: Leftover debug functionality on map
[*] Fixed Bug: restart stage does not work on final boss phase 1
[*] Fixed Bug: restart stage does not work on final boss phase 2
[*] Fixed Bug: duplicate weapon Vine Time
[*] Fixed Bug: Vine Time - soft lock as incorrect target count means door does not open
[*] Fixed Bug: crash sometimes when dashing in wind
[*] Fixed Bug: Fruit that homes in on player behaves weirdly during pit respawn
[*] Fixed Bug: Added additional progression checks to Hekk overworld
[*] Fixed Bug: Added additional progression checks to Boss Islands
[*] Fixed Bug: Added additional progression checks to post-game content
[*] Fixed Bug: Leaf Sword: Grapple may get Stuck in air when zipping and leaf swording at the same time
[*] Fixed Bug: Restart Stage not working on Dark bosses
[*] Fixed Bug: Crash in Pann boss fight
[*] Fixed Bug: Leaf Sword + moving platforms sometimes causes soft-lock
[*] Fixed Bug: Leaf Sword + moving platforms soft-lock
[*] Fixed Bug: Final boss sometimes draws path even when it isn't going to attack
[*] Fixed Bug: Music cuts out after defeating Servi Boss
[*] Fixed Bug: Leaf Sword + switching sides on climbing poles could cause crash
[*] Fixed Bug: play target bonus level > go to main bonus level > die target counter not counting correctly
[*] Fixed Bug: target door wont open after collecting all targets
[*] Fixed Bug: leftover debug inputs on world map
[/list]
[h3]Click the image below to join our discord to report further bugs and get the latest updates! π[/h3]
[url=https://discord.gg/R2dh6BXMXF][img]{STEAM_CLAN_IMAGE}/44548969/613c86139ba0c586a5267c87119048d41b2f1f84.png[/img][/url]