Humanity has been destroyed - and it's up to Gori, along with his deadly but wise-cracking sentient hoverboard, F.R.A.N.K, and morose AI companion, CH1-P, to shred and slay the evil Adorable Army!
*UPDATE* Attention everyone, the issue we discovered with this patch has been solved - the patch is now live, with a new number and a couple of additions, thank you for your patience.
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Hi everyone!
Thank you so much for the overwhelming support on the recent launch of Gori: Cuddly Carnage, we really appreciate every review and piece of feedback we received from last week!
We are pushing a patch live now which includes a few bug fixes and quality of life improvements, please find the change list below:
[list]
[*] Fixed crash in tutorials.
[*] Fixed player movement locked after finisher.
[*] No longer able to get random spawnpoint in start of level 8.
[*] No more double Gori in when returning to CHIP in the middle of a cutscene.
[*] Using keyboard on Proton will now display correct buttons at all times.
[*] Text now doesn't cut off text if text is too long in character introductions.
[*] Ladybug boss now starts at correct stage, preventing blocks in level 3.
[*] Fixed bug where combat doesn't end sometimes.
[*] Fixed DLSS screen scaling for better performance during use.
[*] Fixed Gamma options resetting after cutscenes.
[*] Made some objectives in level 2 look a little clearer.
[/list]
We hope this helps you to enjoy Gori: Cuddly Carnage even more! If you have ta minute, please drop us a review. It massively helps with the visibility of the game.
Thanks everyone!