Blast and crash through hordes of dangerous "zombies" as the titular "Goofy Goober" in this "video game". Collect Powerful items, obtain Powerful weapons, and defeat Powerful monsters in quickly paced action combat encounters. But Watch Out
[h3]Happy Halloween, goobers. [/h3]
[h2]GGS is still, albeit slow, [i]still[/i] under development.[/h2]
Outside of the store page, we haven't really shared much about what GGS is about, so here's a rundown:
[list]
[*] [i]Goofy Goober Simulator[/i] (We'll refer to it as [i]GGS Classic[/i]) was a small top down one-screen shooter filled entirely with placeholder art. Our lead programmer found it funny, and tinkered with it to be a bit larger scale, which became the first build of GGS.
[*] GGS has gone through, what, roughly 5 distinct major builds so far, with the steam release being the latest. This build is hopefully close to the true potential of the original GGS classic, while remaining in its original engine. That original engine is, uh, Turbowarp*.
[*] While Turbowarp is *excellent*, especially in its modding capabilities, it's MUCH harder to make something compared to Unity or Unreal, leading to a much lower scope than originally planned (one previous build was a objective based shooter closer to DOOM, but that quickly fell through.)
[*] To stay true to its roots, we will be remaining in Turbowarp for the rest of GGS's lifetime. Don't get your hopes up, lol.
[*] Oh, and this is a rage game. this is going to be difficult. good luck.
This is, at the end of the day, a passion project, and thus isn't a full priority, BUT we've still been cooking up some features!
Since the store page was set up, we've...
[list]
[*] Finished the level route, start to finish
[*] Ported features from the original [i]GGS Classic[/i]
[*] Added a handful of weapons and items
[*] Filled (almost) every level with a fair variety of Little Guys that want to bite your hand off
[*] Finished... some kind of plot...
[*] Worked on polishing as much as we can to brush off the rougher edges
[*] Implemented Steam Achievements
[/list]
it's certainly something. we hope you all call this game "something" too. in fact, one could even call this game "really Something".
.....When's this coming out? Uh expect sometime around
[h2]EARLY APRIL 2025[/h2]
Count your stars until then. Stay... Goofy? Spooky? something like that. I still don't know if there's gonna be a fishing minigame yet...
(*Firebox is not affiliated with Scratch, the Scratch Team, the Scratch Foundation, or the TurboWarp team. This wouldn't be here without them, though.)