Going Forward

Broken Dungeon

A procedurally generated, VR roguelike dungeon crawler, with magic and melee combat, and supporting single player or asymmetrical multiplayer experiences.

Greetings, adventurers. I know it has been longer than usual for the next update to Broken Dungeon. I apologize for the wait. Some life events occurred which pulled me away from being able to dedicate as much time to Broken Dungeon as I wanted to. Fear not, though, as development is still active and thriving. The next update will continue the addition of the melee weapon utility functions, and some quality of life and bug fixes. Once all of the melee weapon utility functions are implemented, I will be dedicating myself to refining and improving the Dungeon Master role. Things on the list are: - Traps for purchase and placement - Monster Stats upgrades for purchase - New DM abilities - Refining DM player engagement and actions to be more fun - Quality of Life updates As always, I want to hear from the community on what you like, don't like, want to see, don't want to see, etc. This game is as much as yours as it is mine, so I want it to be something we are all proud of and enjoy playing. Thank you all for your patience, and I look forward to continuing to improve the Broken Dungeon experience. -Ken (SLAMS Games)