Hire a band of almost-heroic goblins to fight and die for you in tactical turn-based battles, accomplish silly quests for the weird inhabitants of this fantastic world, and truly become a god - at least by goblin standards.
Since the release two months ago, we've gathered a lot of player feedback, which has helped us identify ways to improve Gobs. We've already released a series of small updates with fixes and quality-of-life improvements based on player suggestions, but a larger patch was needed to address game balance.
This patch is thus designed to correct all the balance issues which were reported or which we noted ourselves. Overall it should make the endgame more difficult, by increasing the diversity and strength of late-game enemies, and by nerfing some abilities that were too easy to exploit. We hope it will make the game more challenging and interesting for all types of players. it also contains quality of life improvements, like adding a "basic" attack with no essence cost on wands, to avoid wands users to rush in melee once their essence is depleted when playing in real time.
More balance patches and quality-of-life updates will certainly follow as we gather more feedback. We also plan to add new content, such as the "Alchimechanics" skill in items, hopefully in the next large update.
- Balance changes:
- rework mobs generation. Allowing larger mobs to vary end game enemies.
- nerfing spells at high skill value
- critical strike nerf master level
- slightly lower level-up bonuses
- more coherent skills table per background
- sharper items price increase with level
- increase items weights, especially shields
- tweaking shield skill (partially ignore shield weight) and armor skills
- faster reload on long runs
- rescoring all enemies
- makes several skills more powerful at grand master level
- lower teeth given by difficult quests
- night penalty: reduced visibility and attack malus at range
- wands: add weak base attack with no essence cost; to avoid mages rushing to melee and getting quickly killed once their essence pool is empty.
- Fixes:
- implement only one GM per skill
- fix non viewable control zones
- wig-it-yourself: quest description;
- sell quest show target arrow to return once items have been found
- high level enemies not as strong as they should be
- fix targeted gobs for mass meat shield
- fixes in player difficulty autoscoring
Other:
- death magic: remove friendly fire.
- joker random upgrades are seeded on day
- allow to upgrade an item without unequipping
- faster dungeon and saves load