Goat Remastered Patch #2

[b]Improvements[/b] [list] [*] General: Tweaked Pilgors movement animation [*] UI: Controller Rumble now has an intensity slider instead of a toggle [/list] [b]Major[/b] [list] [*] General stability improvements [*] Pay Day: fixed an issue where traffic lights, streetlamps and traffic signs were knocked over when starting the map [*] Controls: the middle mouse button can now be used to map an action [/list] [b]Minor[/b] [list] [*] General: improved the blocks placed by the Builder Goat mutator so they now have a darker tone when placed under water [*] General: increased the momentum of the hogtie when using the ability of the Hogtie Goat mutator [*] Goat Z: fixed an issue where you couldn’t digest anything anymore when using the No Hunger mutator [*] Mutators: fixed the parachute blocking the camera when using the Penguin Mutator [*] Goat City Bay: fixed an issue where the Grappling Goat mutator could grapple to an invalid asset and get stuck as a result [*] Mutators: fixed an issue so starting a time trial no longer removes the equipped mutator [*] Goat City Bay: fixed a split screen issue where player two was the same colour as player one during time trials [*] Waste of Space: fixed an issue where the alien wasn’t always visible from all camera angles [*] Buck to School: fixed missing name for the disco ball [*] Pay Day: fixed missing name for the rocket cars [/list] [b]Trivial[/b] [list] [*] Pay Day: the cubes in the bounce room are now bouncing as well [*] Animation: fixed an issue where the Homo Simulatus looked like they were slightly turned to the left when running [/list]