[b]Improvements[/b]
[list]
[*] General: Tweaked Pilgors movement animation
[*] UI: Controller Rumble now has an intensity slider instead of a toggle
[/list]
[b]Major[/b]
[list]
[*] General stability improvements
[*] Pay Day: fixed an issue where traffic lights, streetlamps and traffic signs were knocked over when starting the map
[*] Controls: the middle mouse button can now be used to map an action
[/list]
[b]Minor[/b]
[list]
[*] General: improved the blocks placed by the Builder Goat mutator so they now have a darker tone when placed under water
[*] General: increased the momentum of the hogtie when using the ability of the Hogtie Goat mutator
[*] Goat Z: fixed an issue where you couldn’t digest anything anymore when using the No Hunger mutator
[*] Mutators: fixed the parachute blocking the camera when using the Penguin Mutator
[*] Goat City Bay: fixed an issue where the Grappling Goat mutator could grapple to an invalid asset and get stuck as a result
[*] Mutators: fixed an issue so starting a time trial no longer removes the equipped mutator
[*] Goat City Bay: fixed a split screen issue where player two was the same colour as player one during time trials
[*] Waste of Space: fixed an issue where the alien wasn’t always visible from all camera angles
[*] Buck to School: fixed missing name for the disco ball
[*] Pay Day: fixed missing name for the rocket cars
[/list]
[b]Trivial[/b]
[list]
[*] Pay Day: the cubes in the bounce room are now bouncing as well
[*] Animation: fixed an issue where the Homo Simulatus looked like they were slightly turned to the left when running
[/list]