Go Home Annie - Update #1.0.26

Hi everyone, we're happy to bring you the first update for Go Home Annie, which addresses players’ feedback. Thanks to your reviews, feedback, videos, and bug reports, we've fixed various bugs and made smaller adjustments in the game to give you an overall better experience while playing Go Home Annie. [h2]Major bug fix: [/h2] - [b]Level loading on hard disk drives fixed:[/b] Go Home Annie is designed to run without loading screens by loading levels in the background while playing. Unfortunately, on slower storage devices the levels don't always manage to load on time. If a level is not loaded on time, you will not fall through the floor anymore (or see a blue void) but will simply get a loading screen until the next level is loaded. This fixes the "void after leaving house," "void instead of facility level after decontamination," "blue void at Radio Tower," etc. [h2]Gameplay: [/h2] - Shortened Endless Hallways distance between doors by 50% for players to be able to experiment faster during that puzzle. - Lowered speed of black goo on Memories just a bit. - Moving pieces in Memories are now on left stick-on gamepads. So, players can use both hands during the puzzle. [h2]Visuals: [/h2] - Frank's room ceiling collider added. - Removed MIP maps for objective checkmark so they're not low res on low texture settings. - Made credits wait 3 more seconds before music and logo start. - Made Smokey cutscene ending 3 seconds longer for the sound to be able to finish. - Can't get stuck on the lamp in the hallway anymore. - Added back Annie's hands in the first few seconds of the intro of the game. - Fixed various places where you can flip out of the level in Between Worlds. - Rae's letter stopped floating in the air. - Meeting Room emergency level raised to the proper level in Facility Aftermath. - In the Spiral level made player's camera moves down a bit after the intro cinematic so they know they can start playing. - Floating monitor in replication chamber fixed. - Ducts "Meeting Room" sign changed to "Offices". - In Site Coordinator Ocean "I know this place" moved so it happens before + made the player look at the radio tower. - Can't get stuck under Radio Tower stairs anymore. - Can't get stuck on bricks when flipping anymore. - Fixed Frank's floaty tooth. - Added a collider to the concrete mixer in the Winter scene. - The MTF Soldier's leg doesn't clip through his shield in Post Credits anymore. - Fixed Annie's feet position in the Facility cutscene. [h2]Audio: [/h2] - Some sounds leveled out in the mix (some sounds quieter, some sounds louder). - Teddy bear head drop sound added. - Red hands death sound added. - Red hands short death sound added. - Ham maggots sound added. - Frank can be heard upon release now. - 3d printers now have sound. - Music fades out when a player plays the Site Coordinator tape. - Crashing into road markers produces sound now. - Replaced blue and green records music in the attic with "broken record" music. [h2]Localization: [/h2] - Fixed Portuguese localization of decontamination speech. [h2]Miscellaneous: [/h2] - Fixed dialogue and pause menu clashing. - Dialogue options don't appear in the loading/main menu anymore. - Mouse cursor is now visible on the death screen. - Liquid SCP Replicator fix for dripping sound when the wrong number is entered. - Liquid SCP Replicator fix for wrong message when entering 000. - Disabled Bucket doors locked message after doors are opened. - In post-credits characters don't go into weird poses anymore when players need to press a button to walk between worlds. - Open version of the duffel bag now has a floating icon. - Made combine harvester honk again. - Fixed not being able to get "Bonus" achievement on the first run. - Fixed car disappearing when loading The Road Ahead final save. - Revealable objects in the house stay revealed after loading a save. - Fixed three objectives appearing at once at Radio Tower. - Fixed objective appearing in Nightmare, Further On. - Inventory actions for coins, emblems, and VHS tapes added. - Handheld camera can't get stuck on objects anymore. - Continue button is now defaulted in the main menu. - Car doesn't disappear after loading Radio Tower save anymore. - Can't abuse the emblem falling out of the ceiling after Toy Puzzle anymore. - Memories puzzle pieces don't remain in the air after load anymore.