Go-Go Town! Roadmap June 2023

Go-Go Town!

Plan, Build...Prosper? As mayor, it’s up to you to breathe life back into this rundown town. Construct shops, hire staff, automate deliveries with couriers, and attract tourists to town, all while managing infrastructure and avoiding catastrophes! Who said being mayor was going to be easy…

[h1]Greetings Mayors![/h1] We know that Go-Go Town! is still some time away from releasing. However, we wanted to make sure we start communicating our Road Map for the game early on in development. [img]{STEAM_CLAN_IMAGE}/43837161/5037230629d1aff44a603f71b5983ab7e6c378d9.jpg[/img] [h2]What does all of this mean?[/h2] The TownCo is in the detail, so below is bit more info on each of these topics. [h3]Current[/h3] ⏱️ Start of Game Flow Our next playtests will really focus on the start of the game—how does it feel, do you get the information you need, how is the story being told. Since this touches on most things in the game, you might not see major changes, but it’ll be a series of small shifts to make it the best experience possible. 📑 Tutorialization TownCo is brushing off their training manuals to get things ready for you so you can learn as you go! 🗺️ New starting map We all loved DemoTown, but TownCo’s got a brand new spot where they’re going to drop you 🪜 Tech Tree Wondering what all that EGO is for? You’ll have tech trees where you can spend points to unlock new shops, items, and more! 🏘️ House and Shop overhaul We want to make sure that there's variety to the town, so we are working on the visuals for houses and shops to do just this! 💾 Save/Load Just so you don’t have to keep your computer running overnight 😉 🏗️ Move + Delete Moving and deleting buildings and decoration will be available (rotating decoration items is on our long-term list—but not rotating buildings) 🐛 Addressing some feedback and squashing bugs from the first super-early pre-Alpha demo [h3]Upcoming[/h3] 🗺️ A Map Don’t you want a way around town? We want that too! 🛟 Help System TownCo representatives are standing by… 🌾Updates on growth/completion for farm goods We’re going to add ways for you to know if a crop will take a short or long time to grow, and how to know it’s ready 🌏 Localisation The final list of languages is still to be determined, but we’re going to start this process early so more folks can join in. 🤖 Updates to AI logic Mandated our couriers re-read the training manual to ensure they are performing at optimal (or semi-optimal, the TownCo way) expectations 📈 Long-term game ‘goals’ TownCo has some lofty goals they want you to achieve! [h3]Backlog[/h3] 🕰️ Skip time Tired of nightime? Hate noon? Say goodbye to it! 🚙 NPC driving (not just couriers) You’ll have some competition on the roads—NPCs will be able to drive 🕺🏽More depth to NPCs No, this doesn’t mean romance! We’ll have more details on this when the time comes, but there’s more to come for our beloved townfolk. 💇🏻‍♂️Player Character customization You’ll have lots of options for hair cut, color, and clothing to make your Mayor the most (or least!) stylish out there. Hair and clothing options will not be gender-locked, either. 🚧 Long-term town maintenance Keep things up to TownCo standards! Otherwise they’ll [REDACTED] 🔄 Rotate some objects (but not shops or houses!) Pick the corner that’s most ideal for a trashcan. You know you want to.