Go All Out 1st Anniversary patch is now live!

Go All Out Anniversary patch notes: [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32213122/ce2309ba1c119d6ce4c78ed79013447bdd32c886.jpg[/img] New Content: - New original character - Yakshi - joins the roster - Boss battle with game's big bad - Calamity available in Arcade mode - Primordial Calamity boss battle available in Go All Out Arcade mode - New stage - Calamity's Domain available to unlock - New equipment and weapons in shop - New Emotes in shop - New unlockable equipment and skins after beating Calamity - New skins in shop - New item: Buster Bomb - New item: Boots of Mobility - New item: Mystery Box - New item: Chicken Assassin - New particles of Berserk powerup for each character - New Combo System with stacking input system - New music in Main Menu - New hits shake system - New hits stop frame system - New 'stun' attack type mechanics - New 'spin' attack type mechanics - World Hub now contains information about items instead of main menu encyclopedia - New Achievements to unlock - New information in Profile section - number of times that player beat Calamity - Added secret altars in World Hub Bug Fixes: - Fixed problem with desync on hazards during online games - Fixed problem with button input still remembered after turning off pause button Adjustments: - Grabs activation times are now adjusted for each character - Players can now cancel from Level Selection in Lobby - Adjusted navigation in shop for better usage - Combo Breaker now apply stop frame on break - Added 'All Players Ready' text in Lobby - Items now spawn in random places on stages - If stage hazards option is turned off, the sword in Dying Planets stage will not kill players Online: - Online Settings are now different by default, with lives set to 3 and timer set to 180 - Host of room is now indicated - Stages selected by Host are now visible for every player - improved stability of online games and sychronisation Ball Mayhem: - Items will not spawn before counter ends Breakbone: - Last hit of lvl1 Special will now apply knockout attack type and launch enemy - Dash and dodge now go a bit further Vaako: - Adjusted colliders on finisher - Vaako's knives and shurikens now spin when thrown Erica: - Finisher is adjusted and slightly reworked