Go All Out Anniversary patch notes:
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32213122/ce2309ba1c119d6ce4c78ed79013447bdd32c886.jpg[/img]
New Content:
- New original character - Yakshi - joins the roster
- Boss battle with game's big bad - Calamity available in Arcade mode
- Primordial Calamity boss battle available in Go All Out Arcade mode
- New stage - Calamity's Domain available to unlock
- New equipment and weapons in shop
- New Emotes in shop
- New unlockable equipment and skins after beating Calamity
- New skins in shop
- New item: Buster Bomb
- New item: Boots of Mobility
- New item: Mystery Box
- New item: Chicken Assassin
- New particles of Berserk powerup for each character
- New Combo System with stacking input system
- New music in Main Menu
- New hits shake system
- New hits stop frame system
- New 'stun' attack type mechanics
- New 'spin' attack type mechanics
- World Hub now contains information about items instead of main menu encyclopedia
- New Achievements to unlock
- New information in Profile section - number of times that player beat Calamity
- Added secret altars in World Hub
Bug Fixes:
- Fixed problem with desync on hazards during online games
- Fixed problem with button input still remembered after turning off pause button
Adjustments:
- Grabs activation times are now adjusted for each character
- Players can now cancel from Level Selection in Lobby
- Adjusted navigation in shop for better usage
- Combo Breaker now apply stop frame on break
- Added 'All Players Ready' text in Lobby
- Items now spawn in random places on stages
- If stage hazards option is turned off, the sword in Dying Planets stage will not kill players
Online:
- Online Settings are now different by default, with lives set to 3 and timer set to 180
- Host of room is now indicated
- Stages selected by Host are now visible for every player
- improved stability of online games and sychronisation
Ball Mayhem:
- Items will not spawn before counter ends
Breakbone:
- Last hit of lvl1 Special will now apply knockout attack type and launch enemy
- Dash and dodge now go a bit further
Vaako:
- Adjusted colliders on finisher
- Vaako's knives and shurikens now spin when thrown
Erica:
- Finisher is adjusted and slightly reworked