This week, Japan celebrates Golden Week, one of its most popular holiday seasons. We’re also celebrating as the team at Tango Gameworks has launched an all-new update for Ghostwire: Tokyo!
This update features new gameplay and quality of life improvements; numerous bug fixes; and even a festive new cosmetic item and emotes to use in Photo Mode! Read on for the full details.
[h1]Update Highlights[/h1]
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[*] Performance Improvements: This update addresses some performance issues for PS5 and PC.
[*] Silence, Tengu: There’ve been some noise complaints about the Tengu, so Ed has developed some noise-cancelling headphones for Akito and KK. (Tengu volume can now be adjusted.)
[*] Children’s Day Cosmetic and Emotes: Two new emotes and a new headwear piece inspired by Golden Week.
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[h1]Children’s Day[/h1]
Held annually on May 5 in Japan, Children’s Day is one of four national holidays observed during Golden Week, to celebrate the health and happiness of children—typically by decorating with fish-shaped kites and wearing paper samurai helmets! Now you can get in on the festivities in Ghostwire: Tokyo:
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[*] Koinobori Emote – Akito displays koi-shaped streamers
[*] "They Grow Up So Fast" Emote – Akito proudly dons a folded paper “Kabuto” samurai helmet
[*] Paper Kabuto – Wear the origami samurai helmet from the emote
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[h1]Changes and Improvements[/h1]
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[*] Added “Yokai Volume” slider, allowing players to adjust the screeching of the Tengu
[*] Added “Mouse Smoothing” option (Allows players to enable/disable mouse smoothing)
[*] Fast travel is now available earlier in the game
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[h1]Bug Fixes[/h1]
[h2]All Platforms[/h2][list]
[*] Improved overall performance
[*] Overhauled starting values for player camera options
[*] Adjusted gamepad analog stick deadzone, and added options to adjust deadzone
[*] Fixed collision issues in some environments
[*] Spirit Perception Prayer Beads will no longer guide you towards spirits you have already absorbed
[*] Fixed text for some menu items in French and German
[/list][h2]PC Fixes[/h2]
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[*] Improved mouse/keyboard input when weaving
[*] Added “Movie Display Mode” option
[list][*] If you are experiencing sound desync issues in cutscenes, setting “Movie Display Mode” to “Performance” will correct the issue[/list][*] Fixed progression issue with certain cutscenes
[*] Added a warning display when using too much VRAM
[*] Fixed issue with windowed mode on the title screen
[*] Fixed 5K resolution issue on the title screen
[*] Fixed Sharpness option when using FSR 1.0
[*] Fixed issue when selecting difficulty
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